^^That sounds really old and boring. IMHO.
DARCA1213
WOW I surprised myself. I stink at art and crafting stuff...but I am proud of my very Terran looking frigate!
AHHHHHHHHHHHHH!! WHY DO I SUCK AT MAKING DESIGNS!!! but I will still try* (does not mean I will have a submission though)
I already changed the GAs to SPs, because it isn't that big of a deal since if you conquer a race and get the special improvements anyway and if you are a custom you deserve it as much as another race. hey, why is food in percentages now? instead of luck can we rename it "Optimization?" adding the invention matrix to my redo list. (by Friday it will be done*) (I'm busy* so who knows, lol)
Xeno farm construction2: short description: Allows access to Enhanced Xeno Farms. full description: With our population growing constantly, more farms are needed to avoid stagnation. The space needed for these farms is immense, and on some of our planets there is no room to build others. Recently, a new design of layered farms is seen as a solution to this problem. Xeno farm construction3: short description: Unlocks the Ad
Naw, luck just increases your base combat role, instead of rolling 0-4 damage it would be 1-4 with 25% luck. That's why I think it would be more sifi if it were called accuracy. Ya, I hear about courage alot, but can't seem to remember what the answer is. Do you mind telling, if you know Gaunathor? :) I feel sick when I see some tech descriptions still, is it too late for me to come up with new ones for various techs? [e digicons]:pout:[/e]
I would like the ability, "Luck" to be changed to, " accuracy."
This post is so old I got a beard, a birthday, and bandages in that time!
^^I thought that was intentional? Lol I make all my hulls stats custom, capacity is twice the hp and the cost twice the capacity. Except the tiny/small and huge hulls in some categories e.g; tiny 15 space 5 hp cost 25. Small is 25 space 10 hp 50 cost. Medium is 50 space 25 hp 100 cost. Large is 100 space 50 hp 200 cost. Huge id 200 space* 100 hp and 500 cost. Cargos are similar to medium s and I don't care about some exploit since I don't use it. :P Gaunathor,
Darca is someone else. I tried being Darca when I signed up but it was taken already and the account is dead, so I am DARCA1213 but prefer DARCA as I l like caps now and the other Darca isn't here. ;3 I wonder if there is a way for me to get that name still... Anywho I believe it was said ship designer time in MP was a problem being looked at?
@ Mr south park avatar: Agree, I originally thought it was a dlc of ghost, since it came out only a year ago. I wish at least the story could be gripping and intriguing like before, now its a Mp game and I don't play those. Apart from Planrtside2 and that has a better story than some CoD titles.
http://strawpoll.me/2352311/ Two months later and its still within 3% of its average in all categories. Its surprisingly to me that someone hasn't kept voting in one category like a asswipe but it still has integrity. DARCA ;-)
Irony^^ madness comes to mind also when you write that much garbage just to come to the same conclusion, you're just not believing enough people would buy it without facts, have you seen the polls on this recently? 1 redeemable aspect; Stardock does want to make money to make more games and and extended its production of galciv by selling expansions people want, as it magically happens a viable percentage of people want and will buy a tactical combat expansion in galciv. I
@Maiden: I am comparing the old file to t the new and 90% of all parts have changed including engines life support, colony modd, sensors, hulls, everything. And surprisingly most is minor, like changing it two sizes up something two sizes down on something size 20 until it basically the same as before but its not and your designs don't work. Also weapon damage increased Maiden not decreased, missiles top out at 28 instead of 25. This just all amount to madness, there was nothing wrong or
You changed nearly all the GCtypes. Its crazy, the changes are mostly minor and that actually makes it more annoying because it screws my designs and changes something that didn't have any problems. Its just work for me to modd out, and I absolutely vote to revert the weapons/defense/modules values to there regular working stats.
Wonderful. Is the doomsday generators starship bonus civ wide, and is the hp bonus as well.
Why there two copies of basicfactory in the improvements file?
^^WHAT? You put "This makes me sad." on a single line!?!?! :)
I swear to a god that people were threatening to burn down SD if population modules where not made a while back. Lol it was popular.
@krazikarl' And anyone else. Do you get the feeling galciv3 will have a buggy release? I don't, they seem to be doing a damn good job at listening and fixing issues. That will make reviews better more new players and more money to make more content and betting reviews to bring more new players... DARCA ; )
1. Smart. 2. Agree. 3. Yes, no, maybe. Like it but tiles may be asking for to much, people want Starbase population more than ever no, myself included.
Totally fantastic Gaunathor, Marvin (and SD). The work has paid off, its like buying the game again. Few games can reach there full potential even with Moding, but galciv2 has just done that now. Its soooooo addictive and immersive. Honestly really. DARCA ;- )
We need good combat that's cinematic and choices matter always. @Timmaigh: because people are stuck in the believe that it won't work and won't like it, even when that are not using it. Someone like you has the purist insight like I once had, because your vision is not clouded.
Feels to early to talk about this, more so than usual.
No tech ages or incremental building. Knock your socks off combat and Diplomacy.