Some of you are over thinking this. We could babble for days about ideologies, and still not realize this isn't real. Real ideologies are as complex as the relations between the worlds super powers. In the game it's supposed to be fun and not have paradox situations that don't really contribute to game flow. Also it's not a problem to have finished all the ideology trees. If someone did, then good for them. Maybe have it as a victory condition, but it should be a playe
DARCA1213
New planet UI. 1. The grid can go but does it have to be blacked out? I like color on earth and every planet. 2. I can't see how much my planet makes after maintenance. 3. It doesn't matter to me if the production icons are mostly fluff, they don't take away from basic planet info. 4.What if there is one trait or two traits on the capital or any world, what happens to the box? 5. A way to categorize improvements is needed. Like favorite impr
I don't have a problem with my of this and I hope it stays the way it is. Less bonus tiles is all I want, they make planning the world I want hard to do because the tiles are to good to pass up and I end up making a world specializing in something I didn't know I needed. :) DARCA. ;)
[quote who="WIllythemailboy" reply="11" id="3457805"] Minor quibble on a misspelling: Bread Bosket[/quote] who did that? Lol.
(please ignore everyone but me [e digicons]:grin:[/e] lol.) SD has done good. There is a bit if empty space in the bottom that needs filling, and I have a few suggestions. 1. How do we move improvements around in the queue? I love seeing the pictures btw but we still need some way to see everything we have in the queue. I wouldn't want to have to go back to every planet because I couldn't set every tile to be built. 2. I think numbering improvements might be a
[quote who="EvilMaxWar" reply="5" id="3457741"] Quoting DARCA1213, reply 4 Can we have a button to turn off multiple production turns? Like if I don't need/can't afford several huge hulled ships a turn, I can make sure it only does one. Please No need for a button. Just put one ship in the queue I guess. I do not think it will be like GalCiv 2 where ships are on auto-build. I expect the shipyard will have a queue. [/quote] A
Ask SD not me, they make our ideas real...but. I imagine the black hole scaling with the galaxy size. DARCA. ;)
Wetballs your mother wanted me to tell you she accepted my marriage proposal at the south pole and we are getting married at the north pole, with Santa Claus as the priest and a Nazi as our best man. She also said she will delay the wedding so you can go to the hospital to get your head out of your ass. Lol I hope you were just joking around before...like I am now. [e digicons]:grin:[/e] The wheel will improve and be larger to see and use. those who cling to the past will alw
Can anyone actually play a 64x64? It seems like you would have ALOT of time on your hands or you guys have made a way to manage all that effectively, and I hope you did. Can we have a button to turn off multiple production turns? Like if I don't need/can't afford several huge hulled ships a turn, I can make sure it only does one. Please [e digicons]:pout:[/e] lol we can have as many shipyards as planets still, right? And have no penalties if they are in system. A
its early for senario's but I had a idea I don't want to forget. 1. A senario with a huge black hole taking up much of the map and stars only on the rim (one sector) tightly bordered by the black hole. There would only be two ways in or out of every empire. DARCA. ;)
Ok. Can you share your wisdom this time and tell us what is wrong with the poll and how it contributes to Satans amusement? And raised how? You can't storm in all super zealots and don't explain why properly. DARCA. ;)
I agree...for some of this Pragmatism=Neutrality which is part of Sovereignty. It's a very distinct ideology, and I live by it actually. (As best a human can.) https://forums.galciv3.com/452800/page/1/#3457187 I wrote something similar here and I briefly expressed what I think ideologies and AIs should do in the game. And look at the Dictionary definition of Benevolence Pragmatism and Malevolence. The Ai shoul
Every time I read this and think there is new stuff in the vault, and there's nothing new. Quit giving me hope! [e digicons]X([/e]
1. I agree. People have said it looks weird because it is. 2. I agree. 3. I haven't seen a person who didn't want this. 4. I think the survey vessel should have a laser and shield. Why would we trek the stars and not be armed? :) I also agree with #4. 5. I didn't know there was a exclusion zone for influence starbases. Maybe it will be one or two tiles. I hope. 6. Are you insane?!?! Lol. It makes sense and I would like to have that idea impl
No one will see the edits unless you make a comment, otherwise it falls to the bottom and the devs can't see what you wrote. DARCA ;)
Look in the vault. id 100 malevolent races would prioritize weapons over defense. And I liked the way galciv2 did it. Classic. [e digicons]:P[/e] 2. Was what I thought the ideologies should actually do. Good people take care of their allies ect. you will know what's up when you look in the vault. :) DARCA
[quote who="EvilMaxWar" reply="13" id="3457155"]So far the way I play Is I barely use the global wheel ever. I just set it to 100% something on each colony lol. Until I run out of money, then I improvise. [/quote] Yea, I set it to 100% production. For the start.
We just played MP TOGETHER! Everything's fine, it just seems like hatred because people can't read emotions online. Thats why there are lolz, digi icons, and sarcasm to give emotional indicators. [e digicons]:grin:[/e] lol.
You know, when you lock the wheel it would move in curves.
Snitch!! and it's DARCA not Darca...yet. [e digicons]*_*[/e] Also when IIII hosted just now there were no issues untill Max's turn button glitched and we couldn't move on. ha! So its not my connection. I blame SD for forcing us to test this...this Alpha abomination. Its their fault the second build of the alpha didn't work not me! lol. I expect this every time I play MP its no big deal. Keep coding SD. [e digicons]:thumbsup:[/e]
I was playing EvilMaxWar and crap happens you know. So the first few CTD's and PC restarts were from "peer connection lost and time out" or something close to that. when we try to restart games I am sometimes seen as a AI or rejected connections. I think thats because when a guest gets a CTD for some reason and the host didn't restart and try's to load the game again, t doesn't realize the guest is gone. (not to mention the continue game button is still ava
I'm locked out again, let me restart my PC
[quote who="chepelink" reply="14" id="3457047"] I just have one question, how does SD see pragmatism? [/quote] I don't know how they view it but I give my opinion on it here https://forums.galciv3.com/452800/page/1/#3456915 its the last post i made on the forum. (not many people saw this because it was late when I posted it. I my understanding of the in game definition of all ideologies. </
[quote who="econundrum1" reply="12" id="3457013"] I moved on from my initial thought that it should be penalty [/quote] THANK GOD!!!!! [e digicons]:bebi:[/e] [e digicons]:rofl:[/e] [e digicons]:grin:[/e] [e digicons]:thumbsup:[/e] [e digicons];)[/e] [e digicons]:)[/e] [e digicons]<3[/e] [e digicons]\o/[/e] even though I still dislike your idea, but seeing you open a post like that
Stop the madness Max! We don't need a poll, I prefer the wheel to but its just a alpha version and it needs our feedback to improve. (I admire your initiative and curiosity though. :) ) I picked no opinion because the wording was to stiff and did not reflect well on the feedback on the forums. The sliders are worse because they are all separate. The wheel is bad because it's so tiny and loose. But will probably end up being better and faster. I couldn't say that on t