I just loaded up the file and I attacked the nest with 9 ships, lost 4 and none of my ships experienced increased.
d4rkhaird
There are no mods being used and it is not a custom race either. I used the generic terran template and adjusted the modifiers that it allowed me to in a normal game.
Version: 3.30 Details : I'm attacking and destroying a monster nest with 4 fighters, 4 bo
Np thank you for the quick response.
It is a bug and I posted it in the bug section. I got two baratak harvester ships, playing as unmodified terran, that are completely useless. Why am I getting another race's ships that don't work? The ships that I've gotten from events so far have been unique. Obsoleting a ship should not prevent a technology from working correctly.
Someone asked if I obsolete any ships and I did obsolete old constructor ship designs. Perhaps the technology is not being able to reference the new ship design and creating 2 blank ships instead.
I actually did obsolete some ships. Maybe the constructor ships I obsolete resulted in the technology not being able to reference any ship and resulted in 2 blank ships. That could be it.
Version: 3.30 Details : I'm playing as Terran and research Starbase Module Tech where I'm supposed to receive 2 constructor ships when completed but I am receiving two useless harvester ships instead. I did two different campaigns with both resulting in the same issue. How to reproduce: Play as Terra
I'm playing as Terran and researched Starbase Module tech. I'm supposed to receive two constructor ships but I got two of these instead. There doesn't appear to be any use to them. Is this a bug or am I overlooking something?