mitpaladin

mitpaladin

Joined Member # 5938230
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Hmm, so I added the three .entity to the entity.manifest but then the game now crashes on start up while displaying the Starfleet logo. I added the names of the .entity files using NotePad, making duplicates of the .entity entry prior to the next files and then changing the names. Is that not the way to do it?

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I know it's not canon, but jump inhibitors add a lot of strategic depth so I want to mod them back in instead of navigational buoys. So I open up PLANETMODULE_ROMULANORBITALJUMPBLOCKER.entity then replace ability 0 with the vanila ability:0 "AbilityHyperspaceDisruption" then I copied over AbilityHyperspaceDisruption.entity BuffHyperspaceDisruptionSpawner.entity BuffHyperspaceDisruptionTarget.entity back over from v

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Another question, how do we change the speed of strikecraft? I open up SquadXXXBomber for example and don't see any lines about MaxLinearSpeed like in the Frigate or Capital Ship entity files. Do we paste those lines over?

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Modding my SOA2 to add strike craft to the Romulans capital ships and its not working for some reason. So I go into CAPITALSHIP_ROMULANCOLONY.entity added the lines for the squads: squadTypeEntityDef:0 "SquadRomulanCombat" squadAntiMatterCost:0 75.000000 squadTypeEntityDef:1 "SquadRomulanBomber" squadAntiMatterCost:1 125.000000 squadTypeEntityDef:2 "" squadAntiMatterCost:2 0.000000 squadTypeEntityDef:3 "" squadAntiMatterCost:3 0.

16 Replies 23,266 Views