This reminds me of Civilization 3's early versions with a TON of corruption that made it unworthwhile to expand.
Beltz
At the latest stage of the game, after I got every tech, my population starts getting pissed from all this prosperity I guess and with 0% tax, with max $ spent on propaganda, they still have about only 60% aproval! And whats worse, I am now stuck with about 100$ to spend on social production, the rest is all paid in maintenance!!! And I get the feeling that if I played 30 or more turns afterwards, my aproval would go even lower. Why cant an empire be stronger in the late game?
Thanks The Torians were close in the end and I thought it was because they were mad, I thought "close" was meant to be worth less than "friendly" which they were through all the game. DOnt ask why I didnt get it :) I used subnormal since I didnt understand the game well, ill try a harder level next time :)
By the way, I couldnt form any alliances until I had gotten every single tech in the game. Is this a bug or did I just miss something hehe As a side note... Im a civ1, 2, 3 and MoO2 vet yet this game took me so long to understand and get a feel for. I didnt feel like playing at all but I forced myself to keep playing until I understood it. I dont regret it at all now, its awesome :P)
I am about to beat the game by conquest, I disabled every other victory option, every comp is at sub-normal, and their alignement is RANDOM. I have not seen any story elements aside from the little info on the races when we set their AI and alignement and the info on techs... Where is the deep story and RPG feel stardock mentionned? Did I miss it because of some of the settings I used? What was I supposed to see that I did not?