a0152570

a0152570

Joined Last seen Member # 6037445
39 Posts 463 Replies 3,754 Reputation

[quote] if anyone has M odded ship roles and basically removed them, or more specifically, changed them all to capital, or Support [/quote] You can mod the all ship roles to anyone of the defined roles, "nothing" (on role) is not doable. So you could default everything to say capital. The battle system has priorities for all roles, these can be modded [quote who="Go4Celerity" reply="1" id="3628739"] Restrict role assign

14 Replies 11,040 Views

[quote who="Larsenex" reply="2" id="3628696"] I am kinda sure this may be the direction Stardock is going to take but it is possible that we get ships that lvl up instead (much like GCII). I feel a 'Portrait-able' Character representing your Fleet Admiral would really go a long way to personifying your empire. [/quote] i'd be ok either way but prefer the Fleet Admiral level up as a new & different twist. I believe Paul

8 Replies 16,433 Views

[quote who="Gauntlet03" reply="394" id="3628661"] Regarding less starbase types = less spam... untrue with GSM. Why? 1) [/quote good counter [quote who="Gauntlet03" reply="394" id="3628661"] Regarding the AI. Good points, but my understanding is that most AI don't even have fog of war [/quote] This is very confusing (at least to me) but from my observations and i think a frogboy post, its only on the last 2 difficulty levels[quote who="Gauntlet0

1,416 Replies 4,506,748 Views

[quote who="Gauntlet03" reply="391" id="3628646"] Any opinions about sensor starbases? Perhaps I should ditch them, and just make regular bases have great sensors? Also curious if a very short ranged starbase designed around planetary defense would be cool. [/quote] I vote regular bases with improves sensor range; fewer base types= less spam. Re, my previous comment, the player already has advantages over the AI (exploits, smarter planet/fleet man

1,416 Replies 4,506,748 Views

[quote who="Larsenex" reply="7" id="3628383"] Did you 'opt in' for 1.7? [/quote] yup, it is 1.7 just did a new med hull, put 4 warp drives on, mass cost for # 4 was the same as # 1... What the heck? EDIT Ok i THINK i see the change a given component (e.g. warp drive) uses up more mass as the hull size increases but remains constant for a give hull. honestly it does not look like a very big increase though

11 Replies 48,385 Views

[quote who="Larsenex" reply="5" id="3628364"] ^^The Opt in will fundamentally change your game. All ship parts (engines, weapons, defense and life support) are now a set value with percentage increase. Which means you can no longer endlessly stack engines and get ridiculous speeds on your ships. I was used to having a MINIMUM of 3 warp drives on Medium or larger ships on an Insane map. No more. Now the game takes longer to play and is actually even more fun since everyone is 'racing

11 Replies 48,385 Views

L; Well if you and gauntlet like it it must be good. I just did not like all the threads complaining the peace keepers coming in and wiping them out because an AI declared war while they were going the peaceful route . [e digicons]8(|[/e] And i second the Big Kudos to gauntlet .. amazing stuff (even if i do think he overdid the starbase mods [e digicons]:P[/e] )

1,416 Replies 4,506,748 Views

[quote]By the way, I'm not sure I'm gonna buy any more DLC until Stardock fixes planetary invasions. I can't believe they're not gonna try to do something with this essential game element - it's not even on their roadmap!! [/quote] Oh but it is on the road map, been discussed many times, it might have been mentioned in the lase stream but i don/t recall the time frame

14 Replies 28,724 Views

[quote who="Nitro Cruiser" reply="5" id="3628058"] Anything new on this bug? I'm having the same issue, vanilla game, no mods. [/quote] Strongly suggest you open a ticket with a save and run the support tool (see support forum sticky) SD is really good at looking at this stuff and your saves help track down whats going on

10 Replies 10,113 Views

[quote who="neilkaz" reply="11" id="3628051"] I am not used to Star Base queuing, Is there a tutorial online somewhere? Currently I find it a nuisance as I want to make and micro my own constructors. Is there I way that I can turn this new feature off? Of course, I realize how useful it is to those playing in larger galaxies. [/quote] Have you watched the last SD stream? Not a tutorial but it helps. Foreach star base under sponger control you can turn off a

27 Replies 80,369 Views

[quote who="lycan371" reply="10" id="3628022"] I appreciate that once implemented properly the automatic starbase upgrades will be splendid but it really does need improving. [/quote] Agreed [quote who="lycan371" reply="10" id="3628022"] every move scanning the shipyard list for the appallingly out of date "basic constructors" [/quote] One thing you can do is edit the Basic constructor so it auto upgrades, give it a filler component for drive

16 Replies 31,004 Views