Several merc ships appear to be assigned wrong role (or at least a poor choice). Escorts are sacrificial units in a fleet as they are mostly targeted first and attacked until destroyed. E.g. your expansive merc carrier getting blown away on its first battle is a real downer. It should have a support role (like normal carriers) vs. escort. The Zindellit =survey ship: escort; should be support The Praxis= Ideology points: esc
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yup thanks A LOt [e digicons]:thumbsdown:[/e] . just busting your balls [e digicons];P[/e] . Really, thanks for posting updates, you info is always appreciated, even if its not what we were hoping for
[quote who="Larsenex" reply="3" id="3626569"] I would like to see a complete rework of tech that 'extend' out past the 3rd tier..(one can hope). [/quote] Now that would be a really nice addition [e digicons]:thumbsup:[/e]
bumber on both counts [e digicons]:S[/e]
looking more and more like next week [e digicons]:')[/e]
Hope so, wanna hear more on 1.7 [e digicons]:)[/e]
[quote who="ManiiNames" reply="1" id="3626437"] Q: What is the goal of this mod, why would I want to use it? [/quote] On a limb here but.. On the larger maps many folks have said techs come too fast and by the mid point of their game thy have researched everything so this will really slow it down
[quote who="CommanderBarzane" reply="6" id="3625507"] I agree completely. There is no reason why we would have a survey ship as a starting ship without researching interstellar research. But that's just my two cents . [/quote] Just wondering, if this is your logic, them do you think proto hyper drive, beam & kinetic should not be available until you research beam weapons // etc?
[quote who="Rhonin_the_wizard" reply="2" id="3625467"] The Prototype Survey Module is unlocked by Interstellar Travel. It's been this way for quite some time. [/quote] Yup, i forgot this, i always research Interstellar Travel first so i am used to seeing it by the time i use designer. Thanks for the correction
Hasn't it always been this way? & supposed to be? Just like the proto engine, beam & mass driver are available from the start
i am going through stream withdrawal OH THE PAIN [e digicons]:S[/e]
? thanks
Good critique Seilore Continued communication with their customer base. A+ i am not aware of any company that dose his as well as SD and like you I love the fact the CEO talks and listens to the fan base. DLC Content done right. I do not mind charged DLC's at all and recognize they are good for the game, funding further development. I give them an 8/10 here. Two things would bump this u
[quote who="admiralWillyWilber" reply="2" id="3624602"] pbem [/quote] Play by Email
Ok i verified game files on steam, it refreshed several files, now my forge does nothing, no idea. very strange
ManiiNames, you PMed me on the asking for additional comment, so I have attached a video showing maintained cost does work, HP does not Hope that helps https://www.dropbox.com/s/x54fo0xtmj6wadq/S%20Forge.wmv?dl=0
[quote who="naselus" reply="7" id="3624020"] need to be done within the base game directory itself. [/quote] I for one would be willing to do (actually use, as not smart enough to "do") this worry about future update incorporation as they come Naselus; are you going to give this a try?
[quote who="pshaw" reply="27" id="3623945"] Its the same files as the previous opt-in so it doesn't surprise me that you didn't get new files. However, just to be safe, you may want to restart steam [/quote] I'm good, jut got trigger happy when i saw (Release 3/3) and skipped right over the "Released" part. PS. Thanks to highlighting the previous change log text deltas,
[quote who="KapitenR" reply="5" id="3623940"] I am not 100% sure but I think this can be modded... I will take a look at it... [/quote] Would love to see how, keep us posted
and not just any consonant ... your THE BIG G [e digicons]:d[/e] [e digicons]:thumbsup:[/e]
[quote who="Ex Mudder" reply="25" id="3623855"] I think it means it was released to everyone who did not opt in. [/quote] Thanks, i am sure you are correct, was just hoping for a few more fixes
i see no files updated form this 3/3 release, ??
LOL ..I did that with tiny hulls thinking (actually not) i would turn it into a mega hull. Well it did and it it sure made for a very strange but interesting early game
Hay G My ship problem “seems” to have fixed it’s self with the latest opt in (fingers crossed) “are you sure your comparing with V3.0 of GSM” Yes, just double checked “As for AI changes, I've never attempted it.” Not really much of an AI change, AiStarbaseGoveners just lists the modules the AI can/will add to its trarbases. So in the interest of fair play I let the A
[quote who="CaptainGarand" reply="2" id="3623825"] ou might reconsider your arguments if you don't know what you're talking about. [/quote] Your 100% correct, i was thinking of something else, fingers were in gear, brain not so much. [e digicons]8C[/e] Only the existing hull types (tiny...Cargo) can be used, but those hulls can all be modified