[quote who="psychoak" reply="3" id="3622953"] which is essentially useless at 10% [/quote] My point exactly, I do not want yhem to be too powerful ... just not useless [quote who="psychoak" reply="3" id="3622953"] As it stands now, food, raw production, and even approval bonuses are massively more powerful than research, economy, and manufacturing. [/quote] Agree, it makes them relevant in the game whereas research, economy, and manufacturing
a0152570
Sorry, thought i was. it is fixed in the opt in [e digicons]:blush:[/e]
[quote who="ManiiNames" reply="1" id="3622839"] Build governments and your coercion problems should go (at least partially) go away. [/quote] I had not noticed that, Are you saying as go up the gov path, the big C goes down? It is not game breaking bad, as i said just a bit overblown (imho [e digicons];)[/e] )
[quote who="neilkaz" reply="3" id="3622846"] In general, I still insist that most Mercs cost too much for what they provide! Now in 1.61 beta after I quickly bought The Ysengard, the price for other Merc's jumped by 1000 credits. I think Stardock is on the wrong track with Merc costs and that they should cost the same fixed amount throughout the game! We need to be able to upgrade Mercs for the same cost to upgrade the ship had we built it. However, w
Don't get me wrong, like the focus system, like wheel gone, even like the idea of the coercion system. But i think currently it is a bit heavy handed in value and the fact that it is it applied separately in multiple areas (e.g happiness , raw production..). I think coercion should just directly impact happiness level and thus happiness +/- modifiers, which in turn impact everything else.
It ain't no big thing but it has bugged me from day one. You colonization a planed that gets 10-50% bonus to say research; that's less than one first (@10%) tier i building and tier2 with aAd buffs (@50%). Same with most colonization bonuses. It kinda takes away any real incentive to keep the planet specialized in the given bonus area. Yes it is better than nothing but usually not by much. Just spit balling here but 50-100% might be better.&nb
Been a long time since i got a random CTD but jut got one. Selected Al from main screen R Pnl), pressed speak to, AI image popped up them wamo CTD Reloaded, was not able to duplicate Ticket ID #TGO-185-82394
[quote who="pendrokar" reply="3" id="3622743"] The only other option is to edit the core game file, meaning you would have to change it for every GalCiv 3 update [/quote] Have you actually tried that? Yes am changing the zoom level so it is a small change so don't mind every GalCiv 3 update
[quote who="agnosticaphid" reply="2" id="3622299"] Well, the hospital is unique per colony, so I guess the advantage is that you can have both a hospital and a birthing pool. [/quote] i noticed that also but it is not real good, hosp is 100% +2 pop +5% adjacency (i know you already know this) so the 15% +1 pop just doesn't stack up for a valuable tile spot. But your point is noted
I think both events and the Precursor artifact can be removed/altered by modding, I haven't checked for the right xml file Other than that no there is no way (except to disable the respective DLC), so disable, mod, or wait for SD to do more balancing
title says it all
if i build the forge i see no changes in previous or new ships, if i research one of the following options both seem to work fine update> after more testing the maintenance reduction is working but the hit point increase is not
I thought thata the way it is, or at least was, will need to check the xml
[quote who="BuckGodot" reply="7" id="3622079"] Well, the Arceans just took a slight hit [/quote] When did this happen?
It costs the same as the hospital, onlt provide 15% growth +1 pop adjacency vs 100%/+2 of the hospital Am i missing something?
[quote who="petkacai" reply="7" id="3621978"] I think I know what causes the problem (at least in my case) When I try to use more then 10 specials moduls (like targeting assist), not including drones and carriers, the game crashes. Although I don't like it this is something that is acceptable for me. The system shoud warn and not crash. [/quote] my god , someone else has seen this to
Yup, that -1.5 moral was a bitch early on but by early mid game i had it under control. The first time i played them i did not really study the tree, i kept finding the holly crap look at what this building does. Next game my standard research proprieties went out the window
[quote who="petkacai" reply="5" id="3621957"] Is there a way to undo the 1.6 update and to remove the Mercenaries espansion pack? [/quote] No way to remove 1.6 unles you backed up all the 1.5 files. You can turn mercs off by unchecking it in steam NOTE: I got the SDSupport tool to work, , mt AV SW was blocking it
[quote who="Taslios" reply="2" id="3621940"] I just wish they were still bright yellow in color... [/quote] Tou know you can copy the race and change the color
Exelsis, Could repost a likn just zoomed in on the teat area, very hard to see in your orignal
The Arceans is a cool race to play Imho their tech tree is as good or better than the Thalan’s Took me awhile to find and figure out how to best use their stuff but they have some really cool stuff. Their expanded starbase coverage at the start is a godsend, allowing you to cover planets with econ’s and capture more resources &relics quickly. And those starbase and sip modules, man oh man. Every
[quote who="Soccernut46" reply="9" id="3621923"] I have the same problem. Since Rthor 26 is submitting a ticket do I need to as well? Thanks. [/quote] IMHO, yes. Your debug data may be different (be sure to run the support tool and attach file to ticket)
you can add multiple ZalonDefenseSystem's to a ship. Is this a bug or as intended. it may be missing the true
I know its new and balancing changes will come, but for now: 1) by the time i can afford mote merc ships i no longer need them 2) Many bonuses are just not worth the cost e.g. I purchased a ship that added bc to a world (forget the name & exact #'s), put it on my best $ generating worls and it was going to take like 100 turns to recover my investment. 3) several bonuses are about the equivalent to only one improvement building Not a
I disabled mod's, new game, used unlock cheat, >designer > new design > large hull went straight to support component section and started adding modules, at some point (~9 if you skip the precursor modules) the game will CTD Ticket ID #XBM-218-34506