a0152570

a0152570

Joined Last seen Member # 6037445
39 Posts 463 Replies 3,754 Reputation

[quote who="RSharaE" reply="50" id="3676640"] Well crap, that was a huge waste of playtime! I swear I've done this before and hadn't needed to start a new game. *sigh* At least it's working now. [/quote] The game (always has) only reads and incorporates the xml files on starting a new game. All xml data is stored with your save, so any new mods are not reflected in your previous saves.

79 Replies 463,944 Views

[quote who="Naric" reply="3" id="3676248"] The issue is that an early tech is entirely devoted to a wonder, and if that wonder has already been built by another player, then what is the point of that tech besides wasting peoples time? [/quote] Agree, All techs should gain you something besides access to a wonder

11 Replies 35,484 Views

[quote quoting="post"] If a citizen is at a planet, how do I bring them back to HQ for a promotion? Can't seem to find the magic button... [/quote] had trouble with this myself. Select citizen, click promote (really dumb path) then find recall in promotion list. It will cost you 10P to recall back to home world

11 Replies 29,000 Views

[quote who="lyssailcor" reply="5" id="3676122"] Quoting TheFunMachine, reply 3 Should just have a way to auto-cycle the current projects. I agree, apart from that all could stay as it is, much better than old planetary projects imo. [/quote] A way to auto-cycle would be a fi

7 Replies 20,546 Views

[quote who="FreedomFighterEx" reply="50" id="3675901"] A lot of tooltips and flavor text are incorrect and misleading. It is one of the thing that they should iron out before launch Crusade. How disappointed. [/quote] Yup, lots of bugs. I figured it would be that way and just think of it as a beta still. Loving the changes and improved AI. SD is good at releasing frequent fixes. Can't blame folks for being disappointed after buying wit

190 Replies 472,830 Views