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bpleshek
What about at normal level captain? Is it still about the same? B
#116 and climbing. B
As for your previous mods, what are they and have they caused anomalies in the metaverse? B
How about a: Recycler +3PQ Core Waste Dumps(MOO2) +5PQ Replicator(SB mining module) +25% mining 5G Programming Languages +10 research Neural Harvesting(Evil tech that follows Neural nets that hooks up human brains to boost research networks) +15 research Thought controlled ship system +10 attack, +10 Def Planetary Defense missile batteries +25 planet defense Crusader(good ship). Transport that holds 6B with att/def 4/8. Av
Well if you are evil the goods will gang up on you. B
I shall shortly have my game from last night finished(after I feed the little pirates) and then it's off to try a tiny/maso/abundant. Please help with initial settings and beginning strategy musts. Mid game is good too. LOL Anyway, I'd like to win it and any help conquering those treacherous Drengins would be appreciated. I'll even throw in some toasters. Or I could take the invasion to them presonally by loading up my Halo(xbox game) and play it online. B
Taxes are paid from work. B
No posts for almost 7 hours. Poor little zilla. B
The sphere of influence around a SB would make it more reasonable. If you had a resource right at the border to a sector, why should the planet 8 diagonal away get bonuses, while the planet 1 diagonal away in the next sector gets nothing. B [Message Edited]
Out of the three, I really like #2. For #3 you could have a tech that allows you to mine the asteroids for increased prod or perhaps research(asteroid lab). As for #1 then ships would protect planets not systems then, correct? So perhaps a cheap ship with no mobility(ie intrasystem engines only) that could be built for planetary defense. While you're at it, how about a tech that can convert an asteroid field into a planet(Make it a sub tech of planet creation). Even a tech that pr
Do AIs get random colony events? If so, do they always choose the alignment choice based on how you picked them? B
It might be because of a trade partnership? B
Couslee, I have gotten about 5 anomalous scores with the cranking guide. But every one of them went away when I resubmitted it. It may be cheese, but we want this guy to have at least one win. B
Gerakken, How about a rating of difficulty vs map size. IE what percentage of people playing maso are playing at tiny(which i've heard is the easiest) vs other map sizes. B
Vincent, The skull and crossbones are just there to show you that the planet will soon belong to the G.R.O.S.S. empire. Join now before it is too late. http://www.galciv.com/metaverse/empires.asp?id=272 B
Nice to hear from you Shane. B
Well I tried to trade all my planets for 1 planet and they wouldn't take it. And My population for all the planets was on the order of 300B at the time. I wasn't going to actually do it, was just curious. But I have gotten as many as 3 planets for techs before. B
And nice alliteration in the thread's Subject line. B
Sorry to hear that Captain. I've only had about 3 CTD in all my games(about 16 or so). B
Good. I was hoping we weren't being routed. B
Way to be evil Killa! Fry those aliens. But it has been discussed in multiple threads before. I just like having their population. It would be nice if the enemy suffered a moral penalty when one of their systems were destroyed. Perhaps it could also make any good aligned AIs to cool relations as they realize your evil act. B
I've never gotten to this limit yet. Good thing to know. Thanks Lothmorg. B
Good point Ray. And we want to keep these guys happy. B