Ishantil

Ishantil

Joined Member # 616311
0 Posts 8 Replies 405 Reputation

As I recall, the tech tree requirements for harvesting any resources on the map have been removed (which I sort of think there should be some, like harvesting crystal and shard shrines, but hey). In any event, in .98 beta 4, I have not been able to build on any resources (gold depsoits, oasis, etc) with a Pioneer unit. I can build on them only if they are contiguous with an existing city. This is extremely limiting, and competely eliminates the benefit of having resources

6 Replies 3,496 Views

1. Clicked the end-turn button, the music stopped, then started for a second, then crashed to desktop. 2. This particular game has about ten times more "goodies" than any other game I've played. Not sure if that is a random ratio or something created when the world is built, but there are a massive amount of them everywhere. zip file link attached. Thanks!

0 Replies 651 Views

In the Design screen, a bunch of the stuff doesn't have pictures that load, such as the armors (platemail, chainmail shirt, etc) are missing. The Red Dragon picture is missing from the card, as well. I'll generate a screenshot next time I load the game up.

1 Replies 885 Views

Why not make the quest items for the mastery quest Strategic Resources? Each one gives a different bonus. Let's say the Forge gives you a bonus to metal production or the ability to make magic swords. Let's say that the Tree of Life gives you a bonus to materials production, or perhaps gives one point of health regeneration across your entire domain. The Shrine of Fortune gives you a bonus to random rolls. The Temple of the Ancients gives you a bonus to magi

137 Replies 482,553 Views

Similar issue. The game hung while building the world, the music kept play. I had to kill it. Dropbox link: http://dl.dropbox.com/u/9193600/Elemental0_92-2010-07-20T21-16-25-958.zip

6 Replies 3,304 Views

One of the things that I noticed last night when I was attempting to build a new city was that had no idea how far away I needed to be in order to build a new city. It just kept on telling me "you are too close to a settlement" until I eventually reached the happiness zone where I could build a new city. Suggestion: When the dialogue pops up for the too close message, how about highlighting the squares that are buildable in green or something? Having to find it

0 Replies 756 Views

A few things I noticed: 1. When purchasing, getting items, there is no way to know how/what an item does. The card doesn't pop up. 2. Requirements for items don't seem to exist anywhere useful. I buy some traveler'sboots, not knowing if they fit my sovereign's feet! Guess they were out of my size? 3. A wearable equipment screen (with a body with item slots) or something would be a nice addition, to tell what items do what, and what y

2 Replies 880 Views

Dear Stardock guys, I just started running the beta. The game is coming along nicely, and despite the random crashes, I find myself wanting to play the game more and more. I am very excited by what I see. I've started posting bug reports and will continue to do so. Hopefully my posts (now) meet guidelines. Please keep up the great work! I'm very proud to call Stardock my favorite game studio.

108 Replies 336,030 Views

Started the Armor (of whatever) quest. Fought the spiders with no game problems. Upon exiting the quest and returning to the main screen (overland map), the game music stopped, the game hung for a bit, then crashed to desktop. Dropbox link above to zip. Link to Err.log http://dl.dropbox.com/u/9193600/Elemental0_92-2010-07-20T01-37-41-626%20-%20debug.err

3 Replies 1,183 Views

Glad to see that there is so much stimulating discussion going on about this game. I've been looking for a proper MoM sequal for years. They did great with MOO, so I imagine that they'll do a great job with MoM as well. Sounds like the modification and editing engine built into the game will be a lot like what they have in GCII, and Stardock has always been really good for offering updates, patches, and expansion packs. I was hoping to se

21 Replies 19,690 Views

As the spiritual successor to Master of Magic, there were a number of different non-human races. It made the game a lot of fun to see the various different unit types. Each had it's own "tech tree" based entirely on buildings (like civilization was). Are there any plans include any additional races? Thanks, Ishantil

21 Replies 19,690 Views

Notably, the Iconians as a race do not get a technology or manufacturing capitol in their basic tech tree. This helps balance the fact that they can build high cost versions on every planet. Also, their morale buildines are five times as expensive as most of your typical ones. Overall, I'd say that they have a pretty balanced technology tree.

5 Replies 4,826 Views

I've been exclusiviely playing the Iconians for a while now. The biggest flaw that they have is the lack of available ground pounders. They get creamed when invading planets. Usually, I trade for Tidal Disrupters and use them on every invasion. I've even seeded AI players with the prequisite techs in order to encourage them to research Tidal Disrupters so I could buy it from them. I really like the tech tree for the iconians, although the industry buildsing they get suck. :)

5 Replies 4,826 Views