eviator

eviator

Joined Member # 6176744
67 Posts 739 Replies 3,542 Reputation

Good post. I'm sure my methodology has its downsides, but it works well enough. Each control group has a particular role. For example, 1 might control the north sector and 2 the south. 3 might push into enemy territory. I tend to have 3-5 different land armies by the late middle game, and if I am going with a Hades (bomber) strategy, I'll reserve 7 for that. I expect as the gameplay changes I'll have new and interesting roles. My various armies grow in size and cha

2 Replies 4,137 Views

legacyone, from which native language are you translating, and which translation service? The wording is coming out grumpy so you might want to explore a different happier translation service? There is a point to what you are saying in applicability to IPv6. NAT is not the preferred addressing solution for IPv6, which will make all devices Internet addressable, requiring an actual firewall to protect them. In that case Valve and game devs are going to have to rethink things by necessi

30 Replies 45,000 Views

Feedback: - The Control Point UI is obstructive. I'm guessing this is fill-in. - Unit construction progress bar is a little hard to see. - Power amplifier is a good idea, offers some early-middle game decisions. If placed on a reactives region it takes 3 minutes to recoup. It needs a build progress bar. Would you consider making it assistable by engineers to extract even more (with diminishing returns)? - Still hoping for some free early-game quanta so you

26 Replies 59,850 Views

The the radar is the blue dotted cloud outside your visual range and it will glow orange when bad units/buildings are there. You indirect fire units are able to attack radar signatures.

1 Replies 11,571 Views

Playing now, still working on feedback. What happened to having a battle group request reinforcements? It works, but the new units aren't automatically added to the battle group, so they go off ahead of the group to the next objective, then die because they are all alone. They used to catch up to the group leader and join the pack, which is how it should work.

26 Replies 59,850 Views

There is a lot of misinformation going on in this thread right now, and I don't really understand the agenda behind it. If UDP traversal is superior to UPnP, Valve will move to it, and then Ashes will support it. If you are on a crusade about it, start complaining to Valve, not Stardock. Nearly everyone is operating just fine with Steam's current method (or Steam would have died long ago), so it's going to be an uphill battle. Good luck.

23 Replies 67,765 Views

[quote who="Ticktoc" reply="2" id="3602466"] You might want to check this out: http://steamcommunity.com/app/228880/discussions/1/496881136924078275/ Looks like they listened to you and now players start with 100 Quanta. Adds a bit more choice. [/quote] Oh, okay thanks for the info (Ticktoc) and thanks for the addition (devs)! Maybe I should pay more attention to the st

10 Replies 36,002 Views

Building extractors near the Nexus at the start is not viable? I have literally never tried to play without doing so. I better see how the game plays without doing it. Around the 1:30 mark there is no other viable strategy except building a quantum relay. Because if you do not build one as early as possible you hit the logistics cap and subsequently fall behind. As such, quantum relay into logistics is a required build, so there isn't much in the way of decisions. Please read my p

10 Replies 36,002 Views