kryton1983

kryton1983

Joined Member # 6212964
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So it seems like the best simple workaround is to use X-Mouse control on you main (server) machine. From initial testing this appears to work almost perfectly (Ensure you select 'Activate window tracking' and choose a low delay (50-100 ms)). This works simply by deactivating the EQ window immediately as your mouse exits the game on your main server machine. In terms of a more permanent fix, I think we'd need the Stardock developers to download and install Ev

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Here's something which might help your dev team investigate the issue: I have just been testing with Barrier ( https://github.com/debauchee/barrier ) to try and find a working KVM for EverQuest. Interestingly Barrier doesn't reproduce the same issue UNLESS I choose the 'Don't take foreground window on windows server' advanced option (When this option is selected, we see the same issue with mouse mirroring between client &a

104 Replies 267,484 Views

Seconding this issue. I personally know lots of avid Everquest and multiplicity users (Who happily pay for it as its the only reliable KVM). This bug is completely game breaking and we'll all be frantically searching for an alternative if Multiplicity cannot fix it pretty quickly. To clarify, its the eqgame.exe client executable which is now a 64 bit process (it was 32 bit for years as the game is 20-odd years old!). I have tried running the eqgame.exe process in compati

104 Replies 267,484 Views