An unasuming computer game is released by a company of unknown origin with an advanced AI capable of mimicing player behavior. It becomes extremely popular however each copy's AI begins to mimic its players so well as to achieve sentience. The varous beings coalese into one bi polar super being with tendencies toward the extremes of morality. -A new minor race is created (sort of a collective/ society of individuals) -Massive empire wide morale boost -Cash bonus -Free tech
kleonyc
Joy center. Government run advice service, psychiatric counceling, resource pool, spa. designed to make people happier by helping to solve their problems and lead more fufilling lives. Could be based on planets or starbases.
Moral librilization. sweeping reform to empires customs and laws increasing tolerance and happiness.
Paradise garden (like in alpha centauri). A facility based on planets that increases harmony with the planet, makes production more efficient and makes people happier.
Free will ray. It is a weapon that negates propoganda, brainwashing etc.
Empire ambulence, search and rescue. It could be a module that could be added to starbases or a facility based on planets, that sends ships to find survivors of shipwrecks or people lost on uninhabited planets. Just generally find the lost and heal the sick. It could add to stability happiness etc.
I understand that on the 26'th coinciding with its retail release anyone who has a copy can download the game. Here are my questions (sorry if I'm pissing anyone off but I'm still a little unclear). -I am planning on preordering it through a 3rd party online retailer. How would I be able to download it on the 26'th. -I remember something about a serial# but I probably wont know it until it arrives. Do I show you (stardock) an order confirmation email or will the 3rd party email me with a
Galactic fuel shortage: for a duration no new projects, ships, bases can be constructed (existing projects can be finished) and ship movement is made finite. i.e if a ship can only move 5 squares,sectors or whatever once it has spent that 5 points it is immobile until the fuel crisis is over.
Hidden pirate treasure: your latest colony is established on a planet that was formerly a space pirate stronghold. Huge cash bonus, empirewide ship speed bonus. Robot Parot for every colonist. (what game isnt made better by hidden pirate booty)?
Artificial "north star" im not sure if this is a random event or something to be researched and constructed but: Your race creates or stumbles upon a device that acts as a huge bright beacon, in space and in the night sky of every planet in the galaxy it can be clearly seen. Comforting omnipresent reminder of the empire improves morale, cultural standing and boosts influence. by the way i remember reading something here about a beacon, if im copying any ideas from anyone (albeit unknowingly)
Free colony ship: A colony ship once thought to be lost suddenly reappears over your homeworld with its population, crew and cargo unchanged. blame it on some anomoly.
Galactic Bestseller\Blockbuster- some talented soul in your empire has created a work of art so powerfull, so beautifull it transcends race and touches every being in the galaxy. Big cash bonus, temporary influence boost, temporary morale boost.
Space Cloak Rabbits, on a newly estasblished colony you find a small mammal very similar to the bunny rabbit, only with chamelion like blending ability. scientists believe it to be highly nutricious and easier to find if hybridized with regular earth rabbits do you: Good-No we're good, no need to eat em. Or change em, if people want a color changing pet however... moral bonus Neutral-hybridize some, if people want to eat em its their choice- slight reproduction bonus Evil-Round them
planetary impotence. (:( The men of a given planet have suffered a fate worse than death. A plague of impotence has ravaged the men of (planet name) until the plague is cured: 95% penalty to population growth as well as 65% penalty to morale/production. choices are: Good-This is the 23 century d!@#$t! Send in the Viagra until a cure can be found. Neutral-Send in a few medical ships to assist in the situation. Evil-Immedietly transport all women off that horrid world! Forget about tho
Planetary impotence. (:( The men of a given planet have suffered a fate worse than death. A plague of impotence has ravaged the men of >planet nameplanet name<
Planetary rogue, one of the smaller planets, a nearby starbase and whatever ships may orbit it under your control is catapulted out of its system to one several sectors away. penalty to morale\happiness\economy\production but planet is culturally unconquerable for a moderate duration, enjoys a temporary defensive boost and gives you a new base of operations far away from your home systems. :)
Intergalactic spam, malign companies flood your empire with spam causing all acumulated research points on the tech your researching to be negated. As your society tries to purge itself of this unholy blight for 5 turns your economy/production suffers 5-20% (:(
I am just curious since I didnt play the beta, do computer controlled evil races change in apperence as well? Like those arceans who have green eyes if they are evil do they turn red in the diplomacy screen maybe with that evil robot in the back as well? Do their ships and bases become more menacing looking and so on and so forth?