Madmaxneo

Madmaxneo

Joined Member # 6262013
6 Posts 33 Replies 873 Reputation

[quote who="MnMShow" reply="27" id="3600792"] Quoting Madmaxneo, reply 25 Regardless I discovered last night that the dreadnoughts can build their own units, and apparently they follow them at the dreadnoughts speed. This changes my opinion on this, it is a great idea!... plus they can build medic units that he

37 Replies 126,649 Views

When someone pauses the game in a multi player game it frustrates me to no matter the reason for it. I don't like it when I get interrupted when I am in the middle of doing something. I can believe that others feel this way to which is a reason for me to avoid multiplayer. It seems that I barely have moments where I am not interrupted enough here at home to enjoy a long term game....lol. Regardless I discovered last night that the dreadnoughts can build their own un

37 Replies 126,649 Views

[quote who="ZappBug" reply="19" id="3600639"] I also agree that combat slowdown has to go because there have been too many times where my forces get slaughtered by base defenses while they are crawling away. Also, I think there are a couple of mechanics related to unit movement that could add a lot to the game. I'd like to see a "get in formation" button that would make units move to a location and form up in a logical sense (artillery in back, protect the dreadnaught, etc

37 Replies 126,649 Views

[quote who="tatsujb" reply="17" id="3600626"] being unconstrained completely, no constraints in battle time, no micro constraints (Logistics I'm looking at you), no constraints in unit mobility (small passes on maps I'm looking at you). playing with a massively interactive community that must cooperate to vanquish each other in very large groups for fun and then can group again how they want. the game being balanced and fun to play. that's obviously the mo

37 Replies 126,649 Views

[quote who="Jetkar" reply="14" id="3600594"] The question is how to make it an epic RTS game. Most RTS replicate each other with different irritations [/quote] AotS is headed in that direction with the scale of the battles going on. If they can mix that style of game play with some tactical commands and a few other things AotS would be an epic RTS. One of the things I have wished for since C&C Generals: Zero Hour was the idea of world spanning ca

37 Replies 126,649 Views

[quote who="tatsujb" reply="8" id="3600540"] I can think of a bunch of ways a high-APM player could find to exploit a "retreat command". (to attack) the only way to have fair and macro-focused gameplay is for units not to have different speeds according to combat or commands issued. [/quote] They could implement an option to include tactical co

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[quote who="tatsujb" reply="7" id="3600529"] Quoting tatsujb, reply 7 The whole slow down thing is not seen in any similar RTS as far as I know. Even CoH which has a suppression mechanic allows the player to hit retreat and back out real fast. But that mechanic would be crazy in a game like this with its scale and unit num

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[quote who="Ticktoc" reply="10" id="3600570"] Fair enough man, just trying to share something which is similar which you might not have known about. If I knew of a button I would have told you. I agree, a button for the job would be useful the the reasons you give. [/quote] It is all good. It is hard to tell the slightly experienced RTS gamers from the noobs. The double click function is one of the most common commands across just about all RTS games. H

37 Replies 126,649 Views

[quote who="Ticktoc" reply="6" id="3600526"] Which reminds me, is this game missing the standard "Select all same units across the board/onscreen" shortcut or am I just an idiot and missed the obvious? Double clicking on a unit will select all of that type on the screen. [/quote] Yeah I know that one and it doesn't always work like it should, besides it is

37 Replies 126,649 Views

Retreat is an essential command when used in tactical situations. Historically retreat has helped commanders turn the tide of battle. Retreat does not have to be slow, and in fact some units may even move slightly faster, unless the retreating units are returning fire as they are retreating. It has kind of irritated me over the years that no RTS game really has this. A hotkey to select all visible units is a great idea also as MnMShow mentioned above. Which remi

37 Replies 126,649 Views

The visual effects on this game are spoiling me. The graphics are beautiful, so much so that I am finding it hard to go really enjoy some of my other favorite RTS games like Generals: Zero Hour and Starcraft II. But like I said it is spoiling me and now I want more. That being said and the fact that you're developing different terrain is awesome. But, I was relaxing in my living room and some of the scenery pictures on my walls when it hit me. 1. Water, you

1 Replies 19,179 Views

I got AotS today and so far I am impressed. Here are a few things I would like to see in the game and that I think would make it even more epic. 1. Different win scenarios other than just collecting points. Ideas that come to mind are: Complete elimination, control all points on the map. and produce so many of whatever unit. 2. Map tracking: Have it so that we know which map we have beat the AI at and at what difficulty level. 3. Achievements: Steam

37 Replies 126,649 Views

The forum will not let me go to the thread you posted. I experienced the sound anomalies again. This time I am sure there is a specific sound that is really distorted. It just took me a few hours to defeat my second map against an easy AI. That seemed a little harder than easy. Are there any tactical suggestions listed somewhere for this game?

10 Replies 16,289 Views

First off, this is a great looking game so far. The graphics and gameplay are amazing and this game is definitely the next gen RTS. The audio is also really good compared to many other games but I encountered an issue. Every so often I would here a pop or a crack and also an occasional humming that was seemed distorted, though I am not sure if that is part of the game sounds or not. My System: i7 4930k OC'd to 4.3 32gb G.Skill Trident X 2133mhz (4x8gb strips)

10 Replies 16,289 Views