This happens all the time. I usually have 3 or 4 large armies with 4 (or more) dreadnoughts and hundreds of units in them. I am always going back and forth creating new units for each army because the armies dwindle when attacking heavily defended areas. FYI I am currently on "challenging" AI. Many, many times I get units that go to the wrong army (sometimes on opposite sides of the map) and when I figure it out and have to right click on them to get them to go to the right army they sometime
Madmaxneo
I am still in the process of trying to beat every map on normal level (that is more like hard). I learned through other people to build many quantum relays. Earlier today I started a game and though I built a radioactive extractor (connected to my base) I was unable to build quantum relays, so I restarted the game and I was able to build them fine for the next few attempts at this map. Now hours later I get back to trying to beat this map and I am unable to make quantum relays at all. This is
I have learned how to beat the AI on normal level. Though to me it seems more like hard difficulty than normal. I just beat the AI on a 3 player map and it took me like 90 minutes to beat it. I had to suffer through some agonizing slow build times with metal in the -40's to survive long enough to get my first dreadnought built. After that it was a slow uphill climb.
Wel[quote who="eviator" reply="44" id="3602086"] Fear not, they will rebalance the difficulty by release so that normal is competitive but not too difficult for most people. In the meantime, it may be possible to tweak some files to unofficially create a difficulty level between easy and normal. I'll see if I can figure that out. [/quote] I finally was able to beat the Deneb map on normal. I changed your tactics a little. I started with the same things, se
[quote who="eviator" reply="44" id="3602086"] Fear not, they will rebalance the difficulty by release so that normal is competitive but not too difficult for most people. In the meantime, it may be possible to tweak some files to unofficially create a difficulty level between easy and normal. I'll see if I can figure that out. [/quote] I hope so. Before you posted that I was actually going through the files and looking for ways to change thin
Normal is just to hard.... which means with the way the AI is this should be what it is like at the hard level. I liked this game a lot but after going from easy to normal and not being able to get anywhere makes this game unplayable to me. It should not be this hard. I'll give kudos to the developers when they make the normal AI a "normal" difficulty level and not a "hard" difficulty level. The "easy" difficulty level is easy, as it should be. But there is to much of a diff
[quote who="eviator" reply="40" id="3602030"] Another thought occurred to me. Madmaxneo, do you player on normal speed, or some faster speed? Because the in-game timer does not tick faster when you do so, so 4 minutes may be more like 8 minutes at "normal" speed. A screenshot would still be helpful if you could manage it. [/quote] I did not know there was a speed control for the game. It may have been reset as on the latest update it reset everythin
The issue is not if I can handle it or not but the fact that essentially following the same time as you the enemy in my game has taken over about half the map whereas in your game they maybe have 3 resources points under their control. If it is an issue on difficulty level then the game is unplayable right now. Easy is to easy and normal is way to hard. But I still do not think that is the case because like I said above I am at the same point you are at the same time and they ha
[quote who="eviator" reply="30" id="3601916"] Quoting Madmaxneo, reply 25 Ok, if your so good at beating the enemy on normal mode, then what is your strategy? I did it once on one map (Knife fight) but am unable to replicate the scenario on any other map (Deneb in particular). No matter what I do or how fast I build
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[quote who="eviator" reply="30" id="3601916"] Here is a video beating the normal AI on Deneb. It took 30 minutes, and I basically used the guide I wrote above (youtube says it is still processing, so if it doesn't load right away, give it a few minutes). I was trying to upload an image of what my screen looks like at 4 minutes but I can't figure out how to upl
[quote who="eviator" reply="30" id="3601916"] Quoting Madmaxneo, reply 25 Ok, if your so good at beating the enemy on normal mode, then what is your strategy? I did it once on one map (Knife fight) but am unable to replicate the scenario on any other map (Deneb in particular). No matter what I do or how fast I build
[quote who="iplay291" reply="22" id="3601876"] @ eviator Tried is this morning on insane again and it was wayyy more challenging. Must have been a weird bug, which should still be noted I t
[quote who="legacyone" reply="23" id="3601886"] Well if the AI is not cheating in normal I would really like to know how you get a Hyperion with over 40K health with AI on normal in v.63 on my side. http://images.akamai.steamusercontent.com/ugc/397801945112401419/
Interesting. I just played again and obliterated the enemy (I choose "To the Death"). I used the same exact strategy I did on easy mode and wiped the enemy out. Oddly enough the first few times I tried that I got my butt whipped. Though I did discover something, after I get some massive forces it is a good idea to turn off "repeat build cue" for all factories (except for the dreadnoughts) and focus on building the supporting units for the dreadnoughts. This time I was able to ke
Please note that as I said earlier I can beat the enemy by getting to critical mass quickly, but I would like to be able to eliminate the enemies forces and destroy its base before I reach critical mass. The thing is I have tried different ways of defeating the enemy in normal mode and nothing helps. I had originally set the build cue to auto but I for some reason am unable to gain metal quick enough to keep my production going. I am able to gain half the real estate on the map pretty
[quote who="eviator" reply="3" id="3601604"] Kudos to the devs for making a non-cheating AI that is tough to beat! [/quote] You sure it is non cheating? The AI always seems to know where to hit me..... If it isn't cheating then kudos to the developers, but it should in no way be this difficult to eradicate the enemy at normal level. It is easy to win by reaching critical mass but not by destroying the AI's base. My goal is
For those that have beat the game at normal level, could you please give me some tips? So far nothing I have tried is working. TBH it seems like it was meant not to be beat, which is frustrating. I don't think the game should be this hard to be at normal level.
I have enjoyed many RTS games and I can say that normal is not normal. It is at least hard if not much more difficult than that. I played through easy mode and found it to be pretty easy. I jumped to normal mode and figured it would be at least a little more difficult, but no, it is a lot more difficult. I even tried changing some of the settings like no neutral defenders and it did not help. No matter what it seems I do they continue to always go for my weak spot early on. So if anyone has a
[quote who="Ticktoc" reply="6" id="3601110"] Quoting Madmaxneo, reply 4 FYI I have the defaults set where there are neutral defenders at each node, it adds a little more complexity to the game. FYI I addressed this when I said, " It takes a minute or two before the creep start spawning".
[quote who="Kazzerigian" reply="7" id="3601188"] While this could very easily be a game issue, I would suggest trying a different audio subsystem. USB headsets, for example, have built-in audio subsystems that would use their own electronics to process the sound and not what's baked into the motherboard or the add-in audio card. Also, the settings in the Sounds app in Control panel you can set the default format which includes sampling rate and bit depth.
I had the audio distortion glitch again. All was good until about an hour into my game, though this time it was really bad for like 3 seconds then the audio was fine again.
[quote who="Ticktoc" reply="3" id="3600461"] 1) Build plenty of factories. They don't take long to build so on the big maps you can build them closer to the front lines to speed things up a bit. 2) Do your best to never waste resources. No Radioactives free but plenty of metal? Build lots of T1. Don't choke your economy though! (Well not too badly anyway [e
[quote who="Frogboy" reply="32" id="3601072"] I'm going to tease a bit: SupCom wasn't unconstrined. First, it had a unit limit. Ashes doesn't. Second, you had to endlessly build energy. In fact, the FIRST thing you build are a couple of energy producers. In Ashes, you have logistics which are basically the same thing. Except, of course, we don't hard code limit the # of units. [e digicons];)[/e] [/quote]</
[quote who="tatsujb" reply="31" id="3601020"] oh I though you meant they could actually construct the units. [/quote] It would be nice if they could. I noticed that sometimes the support units show up pretty fast and sometimes I can go through half the game with nothing showing up.