Just worked for me as well.
Kakupacal
Same key transfer issue as others have noted.
Playing at 3440 x 1440 when this happens.
Is it possible to upgrade ships with older designs and if so, do I need to park them somewhere? How do I go about it?
[quote who="Dahrkstar" reply="2" id="3835737"] Quoting Kakupacal, reply 1 On a related note, what the heck ever happened to the function where you ask the AI "what do you want for this deal?" instead of just randomly plugging stuff in and hoping for the best? I was thinking of that too and cou
I've seen this outside of credits too. I reject an AI deal and try and modify it slightly and when they reject the new terms I set things back to square one and they will have nothing to do with it. On a related note, what the heck ever happened to the function where you ask the AI "what do you want for this deal?" instead of just randomly plugging stuff in and hoping for the best?
Also need a simple way of removing the offer instead of needing to go in and reduce the value to 0. This also goes for resource trades as well.
PLANETNAME variable missing.
Beta 0.77 Part-way into each game this happens: (once it occurs I have to shut down the game are restart but it will quickly appear again after a number of turns)
Howdy! That did the trick - I donked around with the graphic settings after the first edit and got things set properly for the default display monitor but thanks very much for pointing me to the file!
Just upgraded from Vista to Windows 7 (32 bit) and after reinstalling the three games via Impulse I am finding that ToA and DA both crash violently at start up. Here is a debug.err log for the Twilight crash. Debug Message: Version v2.03 Twilight of the Arnor last updated on: Thu Jul 23 11:47:38 2009 Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2UL Debug Message: Could not open reg key HKEY_LO
[quote]The best thing would be if this guys learnt how to play.[/quote] No, the best thing would be putting down the video games for a bit and tackling that remedial grammar course.
PLEASE let there be a toggle setting much like the resource/speed toggles that allows a player to SLOW DOWN production speeds on ships and buildings. As it is right now, the game ceases to be strategic when you are able to build ships at three times the speed that they can be destroyed (yeesh...) - there is little incentive to worry about being careful with your forces since a replacement fleet can be whipped up in mere minutes (sometimes before the original battle is even over!). <
"epic fail" - an expression that is already as tired as "all of your base"
Hopefully you're not using Vista... I had ENDLESS problems using my ATI card with Vista (the dreaded atikdmg error) and finally had to ditch the card and go to an nVidia card... this was after endless tweaking and Catalyst versions good luck!
I've only been at the game for a short while but of the few rounds that I've played, I *always* see that the AI has taken in nearly twice my economy and I am baffled at what I might be doing wrong. Is economy solely a byproduct of population and trading posts or is there some other layer to it? And what exactly is a refinery supposed to do? I am unclear on whether it assists the normal metal/crystal harvesters or whether it sucks value out of the random debris that is floating around th
I've noticed that sometimes when I start a game there is no acknowledgment voice although all the other sound effects and music seem to be there. I've noticed it with the Vasari several times now and on the last occasion, going into the settings and playing with the voice sound effect slider seemed to fix the issue. Anyway, it's an odd little bug that I wanted to bring up.
People are chirping in that good diplomacy is an unrealistic expectation in an RTS and I view this game more as a 4X game with an RTS engine rather than an RTS with 4X sensibilities. That said, having a solid diplomacy system is not a kooky request and suggestions to simply keep teams locked is to absolutely give up on the problem and turn away from an entire aspect of gameplay (and by that I mean the role of playing the diplomacy-based game of manipulation and subterfuge, which is often more sa
One aspect of the present version of the game that drives me nuts is the warped reality that results in the ability to build a spaceship faster than it takes for one to be destroyed. Obviously, this isn't always the case, based on what sort of carnage is going on but it still ruins whatever tiny bit of immersion that exists that these are real empires going at each other rather than spawning Space Invaders that just keep regenerating as long as the cash holds out. It makes the game a we
One aspect of the present version of the game that drives me nuts is the warped reality that results in the ability to build a spaceship faster than it takes for one to be destroyed. Obviously, this isn't always the case, based on what sort of carnage is going on but it still ruins whatever tiny bit of immersion that exists that these are real empires going at each other rather than spawning Space Invaders that just keep regenerating as long as the cash holds out. It makes the game a we
Is the print manual the same as the PDF one? If not, is there a help file/online manual that describes all of the technologies? I get annoyed at not being able to choose wisely as the countdown clock is running and I can't read all of the fine print before I make my choice.
Hopefully nobody has mentioned this earlier but I'd love to see morale introduced into the game. Right now, the game is sort of a "Kohan in space" sort of vibe and throwing morale into the mix would be swell.
While playing as the Iconians and talking to the Torians my "reply" in white text at the bottom of the screen said: "Thanks, Emperor Iso the Wise, but we are close friends with Korx..." So, the error/bug is that I replied to the Torians as though I was speaking to the Iconians (using my own name in the reply).
Perhaps this isn't a bug but it certainly is screwy. I found that if I offered an alliance with a race that I had close relations to, I could then ask for any and all technologies they possessed as part of the deal. In this way, I was able to get over 2 dozen moderate-level technologies without offering any of my own (I was a tech-retarded civilization). Just to be sure, I waited until I had close relations with yet another race and pulled the same move yet again. Granted, I ha
I voted too but the problem is that we are voting against a HUGE population of players who probably not only haven't played GalCiv2 but have never even heard of it. Still, cliche as it sounds, just being nominated for the slot is a damned fine honor.