Maybe this thread should be called "So what is the average age of a GalCiv player who participates in online surveys??" ;)
Ackattack
Thanks for the info Biggy Boy. That helps alot. Though I still think that the project name in the field below the scroll list is also an intuitive place to be able to click for the detailed info. If it's easy to implement, that area should be clickable too. Making the project details accessible from the governor's build list is a great idea.
Some suggestions Based on about 4 hours of gameplay. Maybe Stardock has already noticed them, or maybe I just don't know how they've already taken care of them. Or maybe neither, but here goes: (1) In the planet projects screen, the screen that lets you select which military and social projects to build, currently the only way to have a project appear in the details area (the frame that is between the scrolling lists of potential military and social projects) is to select
Have the game's user interface skin change depending on how powerful the player's civ is. This is similar to the current situation where the skin changes depending on whether the player is good, neutral, or evil, except that the UI skin will be determined by "alignment + power," or something similar. In order to cover the combinations of (good alignment, 1st place in power ranking), (good alignment, middle power ranking), (good alignment, last place in power ranking), etc, the current 3