bfwebster

bfwebster

Joined Member # 630951
0 Posts 10 Replies 452 Reputation

It's great when other players outline their strategies; I always pick up new tips and ideas that way. That said, here's what I do that lets me easily ramp into challenging/tough games: =========================================================== -- Play human with attribute points spent on research, as well as some mixture of morale, population growth, range, and/or speed; politics of Technocrats. -- Build 3 factories on Earth; if I don't have Morale+, then bui

21 Replies 7,207 Views

Some other thoughts (I've played the DA campaign through to completion at 'Normal' difficulty, plus have started a few regular games, all since Tuesday): -- My 'money rush' strategy (tech climb to Sensors, then build several survey ships and collect anomalies) is now much weaker; you can still get a bit of decent income, but nothing like you used to. -- Financial management seems a bit tougher -- that is, it's harder to get really rich. Financial drains include productivity hit

12 Replies 8,006 Views

I downloaded Dark Avatar yesterday, booted it up -- and got sucked right in. First off, I was tickled to find it had the only real feature request I had for CG2: the ability to save a character once you've defined it. Seriously -- that's all I've really wanted. Besides some of the new game features (e.g., asteroid mining), I noticed what must be some changes made for balance. Playing at 'challenging', I found that anomalies yielded much less cash than they used to, which undercuts one

69 Replies 36,011 Views

I'd like to see a forum here, too. I already own SR2 (see my review of it at Amazon.com ), but bought a new copy through TG.net (a) to drop the StarForce copy protection and (b) in hopes that the 1.3 patch will someday be translated to English and released. A fun, addictive game. ..bruce..

21 Replies 27,148 Views

I had another freeze-up as per my previous posting. I had just successfully researched a particular tech (rebounder), clicked on the Done button, and then nothing would respond (C-A-D, A-T, function keys, etc.), though the cursor would still move around just fine. I did note a posting above that mentioned dual core problems; if such exist, that could explain my freezes, since: ========================================= Debug Message: Version v1.30A last updated on: Sat Sep

97 Replies 34,989 Views

Downloaded a fresh installation of 1.3A today (I have a new high-end laptop). I noted one (apparent) small bug and one (apparent) larger bug. The small bug has to do with auto-explore. I built some very fast, long-range survey ships. When they started to run out of anomalies, I switched them to auto-explore. However, some of them wouldn't explore, even though there were still unexplored areas within their range. The larger bug happened pretty far into the game, when I colonize

97 Replies 34,989 Views

Here's my vote in favor of the current system. I'm a long-time GalCiv/GalCiv2 fan, but work and family don't allow me that much game-playing time. So when I want to re-install GC/GC2 on a system, I just download StarDock, install it, and then install the latest GalCiv version. Indeed, I'm installing 1.3 even as I type this. By contrast, I recently re-installed LOTR:BFME2 and (re)discovered that the CD key isn't on the CD case; it's on the (small, thin) manual. I eventually found said ma

31 Replies 23,999 Views

Here are my votes (some of these have already been mentioned): -- Make the minimap scrollable and more in sync with the main map; it's annoying to do a zoom in/zoom out to recenter the minimap -- Allow some means of seeing where a planet is located on the map when in the full planet view (e.g., something like the old Tactical view) -- When (non-fleet) ships are stacked, let me be able to do something with them w/out having to move them apart (e.g., when two or mo

894 Replies 391,122 Views

Great game. I waste far too much time playing it. ;-) That said, and fresh off a Normal/Gigantic game (on the latest beta release), here two small "nice to haves"; if they reflect something I've overlooked, my apologies in advance: * It would be nice to have TAB/ENTER control for pop-up boxes/windows, so that you could get rid of them w/out having to use the mouse. For example, when the "Do you wish to update this starbase?" box comes up, have the Yes button selected and have

14 Replies 374 Views