YIN-

YIN-

Joined Member # 631477
0 Posts 0 Replies 14 Reputation

Interesting. I wonder, though, why the AI on 'Painful' wasn't a lot more powerful with these subsidies coming in from me? Well, I think it was because Evil had some bad starting positions (and I was keeping strong allies with Good). At any rate, this means the AI will not *buy* tech as easily. Is the converse true?: Will the AI still be eager to *be paid* for them? NOTE: I can only use the stand-alone patches, so I haven't seen your latest tweakes on SDC.

33 Replies 1,728 Views

"I've seen posts recently practically asking that I start posting source code to prove this or that." Brad: This is, indeed, a compliment! People simply can't believe that the game isn't cheating! While some are too immature to think it through on their own and understand that they *too* can do the things the AI is doing, then let them piss into the wind. What would be much, much worse in my opinion is people coming here and saying "There ain't no "I" in this AI!" I'

56 Replies 4,912 Views

Soulfire: I've won my last two games with a cultural victory (the last one, on 'Painful' AI, saw me in *no* wars whatsoever!). So I feel your pain. One of the things I did, though, was to continue to keep pumping up cultural bonuses even when I was clearly on my way to winning. Perhaps you are already doing this, but my understanding is that if you stop doing that and rely only on the counter, other civs are meantime building up their own culture stuff, thereby stalling your

19 Replies 458 Views

"Also, wars fought i.e. enemy ships being destroyed is a heavy hitting factor in calculating Metaverse score,as far as we know." Well, since I fought *no* wars in my cultural victory! Hmmm, in some ways, if you ask me, winning a cultural victory with *no* wars against me on a small map on Painful should be scored pretty high! This should factor in, of course, what the alignments were (it's often pretty easy to convince the Evil not to attack you as good), but how easy that would be, e

15 Replies 1,788 Views

Any ideas why? Why is what's getting posted on Metaverse different from what the end of the game score is? This was my first time posting to Metaverse, so it's not averaging lower scores for me. Well, while I'm at it, it simply showed me my "132" and dumped me out, at which point I look to see if it even posted, but 2 hours later...nothing. Ideas? :notsure:

15 Replies 1,788 Views

For me, the biggest difference is MOO3 lacked a sense of urgency. Turn after turn would go by with no real sense that anything was on the line. In GalCiv, maximizing each turn (at least earlier on) is so important that I sometimes feel loathe to hit the turn button in case I forgot something! Sorry, but with MOO3, *all* I wanted to do was hit the turn button...

51 Replies 3,445 Views

You can only offer an alliance if you A) have the tech B) they have the tech and C) if you are in "Close" relationship to each other. Not showing the alliance option until the relationship is 'Close' is, in my opinion, poor design as I, too, thought the alliance tech was buggy until I asked here what the deal was...

12 Replies 608 Views

Sub-normal provides no real challenge. Try a few levels up. I wouldn't randomize the alignments either, since 'the story' comes in seeing how civ of varying alliances work together to dominate the galaxy. For example, 3 Evils going against 3 Good (you being one of the good or evil) would spark some very interesting back-and-forths. That's where the story is, so consider playing your next game with a similar alignment setup. Trust me, the AI really does 'fight for its colors'

12 Replies 608 Views

I've played 6 games now, 4 on small maps and the last 2 on medium (next up from small). Yes, the medium ones have been risky...I bottomed out at -500 b.c. for a few turns. But as soon as you start the tech and frieghter trades, you skyrocket. The point here is that you've already laid the sound underlying work for a much stronger mid and end game. Starting slow and cautious is a recipe for disaster in my opinion! ;)

14 Replies 983 Views

"Yeah, I see your point- I guess it's just a matter of taste here, where I don't really like the whole map littered with SB's... I thought an SB would be a more singular thing, occuring more rarely than I'm finding them occur." I think on higher levels you will make a few key starbases, pump them up to maximum value (the values get better as you build a single base rather than a bunch of undeveloped ones), then defend them for your life! You might recall in Brad's description

17 Replies 1,163 Views

Interesting. I guess I've just lost too many excellent planets by only a turn or two to the AI otherwise. Of course, I tend to play small maps! I should have mentioned that. I suppose on larger maps a few extra turns is O.K. since nobody can reach you that fast.

14 Replies 983 Views

Propoganda in an emergency. Don't panic between morale-building facilities production! Morale can drop for a while to 50 or in the 40's. It's O.K. I like how it's implemented because there is now a directly correlation between population growth and morale facitilities. In other words, maximum growth is a challenge! Otherwise there's little strategy to just maxing out planets...

40 Replies 1,974 Views

Some tips a few of the frustrated players on the board might find useful since playing the first several turns well is *crucial* to success. These are simply my home-grown ideas. I bet there are even better ones out there from better players, so please share!: ** Rush buy --at the longest lease plan-- colony ships for however many good planets (rating of 15 or higher if at all possible) are nearby. Use the survey ship to scout if needed. If this means 4 rush buys, do it! 4 15+ plan

14 Replies 983 Views

Just a comment that it seems some of the morale choices aren't calibrated properly. For example, there's the discovery of a mine with 'rich' minerals but sending in your guys will cause some certain death. The bonus for going in (and turning more evil)? -- 15 b.c.! LOL! A cup of Yorian tea goes for about 8 b.c. on the open market... LOL Seriously, these Morale choice things have the potential to be truly interesting and relevant to the game, but many times there'

5 Replies 248 Views