moo3 = no gameplay simple as that this piece of crap doesn't fit to be called moo3 >:(
Calvin5291
btw it is extremely annoying if this is not the intended behaviour i suggest a patch be released to correct this soon the only way to play currently is to constantly build scout, i haven't tried yet but i think it is possible to trade the scout with other empire for other resources distribute money only to planets that do build something please
Build time is not increased because money has already been allocated to that planet Planets don't get the same amount of budget, it seems larger or more populated planets gets a larger share from the total. So everything will be distributed. Only when you don't build anything the money allocated will be wasted
it is already performing according to the scenario you just mentioned
total is distributed to every planet if not used on that planet it is wasted more planet the slower you build your ships and the more dumb scout you need to add to your other planet so as to not waste the money same goes for social buildings
try the following experiment when you start try allocation 100% to military and sol not building anything the bank balance will only increase by what is shown as net, the amount spent on military is lost next try colonizing another planet, have a look at how much you are spending under military and check out the planet screen, not distributed 100% evenly but it IS distributed to all planets and if your other planet is not building anything guess where the money goes
From my observation, The spending is distributed evenly. There is NO way to direct money to a particular planet. Every planet MUST build something or the production is lost. If you don't build anything it will not be redistributed and will not be returned, technically its wasted. Both military and social building works like that. Whether it is a bug or a "feature" is unknown, if it is the intended behaviour then this is simply the stupiest game design i have ever seen.