Thanks for your help, cannot believe I had not noticed that tab bit at the top. Will be helpful for my new planets I am sure. While I understand the desire to make random colony grabbing less useful I think part of the problem with these games is they dont give the true benefit for huge planets/cities. Really a single huge city or planet would probably be worth way more than several smaller ones but like in this game it seems beyond a certain population the tax goes daft and is no longe
Peter King
Just got back into playing Galciv 2 after leaving it for a long time. Was having fun and the idea of unique tech trees interested me so I decided to get the Twilight expansion. One thing I have noticed though is now just about every planetary improvement has hugely increased maintenance costs and I wonder why they have been made so crazy. Are you supposed to just ignore most of the planet improvements and just build money ones like crazy so you dont bankrupt yourself all the time. I
Sorry for taking so long to reply but yes the game is working fine for me now, thanks for your help.
Renamed old directory to ensure I didnt have anything then downloaded again, and it seems to of started fine. Had copied old directory from old PC when copying files to new one, but since different PC SDC had not seen old installation and looks like some conflict.
Folder size is 1,764,538,014 bytes
Well used stardock central to download the game. Tried running it but every time I get a --------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error! Program: ...Gaming\Sins of a Solar Empire\Sins of a Solar Empire.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. -------------------------
Well having played the download version of Galciv 2 for a few hours I have come up with some initial impressions. I think the game has potential but at this point the game doesnt have the grab me factor that Galciv 1 or Civ 4 gave me. There are some annoyances such as the sliders especially the ones on the economy screen. They can be a pain and at this point they dont seem to work right at the moment. You can put all the sliders at 0 or 100 (numbers sa
IIRC in a previous article brad said the reason the population can vary so much is dependent on the number of people declaring tax. Perhaps they are happy since even though you are taxing them at 100% they are only declaring 10% of their income and you havent noticed heh.
Raising the starting cash seems to be a really poor solution. The problem is the economy balance is lousy at the start, at the beginning of the game your homeworld should make a minor profit not a loss. Otherwise how the hell did it ever save up that cash in the first place? True if you go on a major building program or something you should quickly run out of cash, but if you dont go crazy with building then surely you should not be running out of cash that quick, and should be able to be solven
If you really like some TBS games, try looking at the consoles. Sure they wont be the super detailed TBS types but if you like the tactical ones there are a few for the PS2 and GBA. Nippon Ichi do a few TBS/RPG although if you power level then theres no need for strategy but thats your choice. The fire emblem games on the GBA are quite nice and rebelstar tactical command is by the guys who did XCOM: Enemy unknown (or UFO: enemy unknown). Guess on PC front have to wait and see what CIV
Well for point 10 there is some argument for allowing the upgrade as while it produces less production (10 vs 12 iirc) it also is quite a bit cheaper in maintenance. Allowing each one to upgrade to the other lets you flip between the types depending upon your needs at a given time without having to dismantle/rebuild which would take more turns for you to do.
Mine seems to reasonably often crash at trying to start a new game on a tiny galaxy rare planets with 1 opponent. Debug.err is Debug Message: Version v 0.28 (Beta 3 preview) last updated on: Tue Aug 30 15:58:55 2005 Debug Message: Could not find a TGN Serial No. Debug Message: Can't find galciv2 serial in registry subdirectory GalCiv2. Debug Message: Can't find any serial numbers. Debug Message: *********DXDiag info follows.*********
In the main view if I move my mouse to the bottom of the screen the map scrolls that way, however if I place my mouse at the top or sides it doesnt scroll. Is this just a problem with my machine or doesnt the game support autoscrolling by placing the mouse at the edge (feels weird not having it autoscroll). Just started a new game and now it autoscrolls every direction except right. I assume the game does support it, but its not liking something about my setup or something.
Checked at home and it is having created a custom race. With this race I dont get the option to build the basic lab anymore just the research lab which doesnt do anything.
Will confirm when I get home, but pretty sure it was a case of having selected a custom race and a bunch of research techs, and was at the beginning of a game as opposed to having researched the tech in game.
During a brief test last night I noticed a few things. Not sure if some of these are bugs or supposed to work like this. I had opened the colony view list and then had decided to start a new game. I select return to main menu and return to it but the colony list view is still visible. I would of thought it would auto close upon returning to main menu (was still able to manually close it without problems however). The next thing may be less of an issue
From my brief test last night (it was 2am) you can hold the left mouse button and drag the bottom screen around to select other techs. However even though if you click one and it highlights, the top part only ever tells you what the tech you could currently research on that tree will do for you. Would be nice if you could see what the tech you highlighted would do for you. Still a big improvement over B2 for ease of use though.
If its a sorted array then you can do a binary search on it anyway, you dont need to turn it into a tree. Under C you could use the bsearch function on the array. I find arrays nice fast and simple for things like searching, just inserting elements into the middle of them or requiring a resize of the array can cause the performance hits.