The AI is playing smart. If I had defence theory, and someone wanted to trade it straight up for comm theory. hell no. I have to power get ships, I will just take comm theory from them. :)
ThreeSpy
It is a computer science thing. We start counting at 0. :)
1c. Taxes will never be enough. You need to augment your income with trade, and tribute. 2. The more people you have the more that are working the more IU they can produce. As far as PQ goes, the higher the PQ the more people will like your planet and live there so the higher the population goes so they can work more giving you more IUs. 3. works the same as 2.
Another thing that influences trades is what they think about you. You may be offering them a deal of a lifetime, but if they don't like you they will refuse it on principle (until you offer more). This is a very human like tactic (used in risk especially) where humans will pay more money or not deal with another human just out of spite. :)
you need to register on the metaverse first then it will show your scores.
he has a point :)
They are the points used to figure out how much of the UP vote a civilization will have. They can be useful especially early on when a bad UP vote can screw up your entire game.
What is the highest production for a single planet that has been achieved? I got 704 + 3551 tech prod Has anyone got higher?
How can I tell how much cultural influence a given sector is producing???
Is there a find feature for the metaverse? I have posted some scores, but I can't find myself on there and I wanted to know if there was a way I could search for a specific name?
Galciv is multithreaded and will work just fine on an athlon system. Intel has hyperthreading for their top of the line processors which will speed up multithreaded programs. I am running galciv on a 1900+ athlon XP, and I am having no performance problems at all. No, the AI won't be any smarter one way or the other.
The reason that this is a great game is because great people made it, and continue to support it and modify it instead of moving on to something else. Great job. :)
Another minor bug that I see is that all combat transports are name "USS battle transport" not a big deal, but a quick fix. Once again thanks for such a great game.
the number really isn't any bigger. Figure that they probably use at least a 2 byte number to represent all support costs as 1 byte is maxed at 255 which may not be big enought. 2 bytes has a range of 65536, or if you are using negatives -32768 to 32768. Still plenty big to accomplish whatever you need done. BTW, as far as computers are concerned a 00000010, and 10000010 take up the exact same amount of space. Another
I think that a simple way to increase tactics (in a minor way) would be to make fleets work together. As it stands right now there are one 1 on 1 fights even if the ships are in a fleet. It seems to me that if you had 100 star fighters you probably could destroy a battleship, but right now you can't. I think that this could be a simple behind the scenes thing to implement. (possibly) frogboy, I love the game keep up the good work. I have already started failing my school classes because
actually I have had that happen to me too. I wrote an AI progrom for the boardgame reversi. When I set it on expert it beat me, and beat me, and beat me. it hurt. LOL
It seems to me that the game lets you sell trade goods to other civs for x for y turns, but shouldn't a license be something like x for infinite turns, or x for y turns and then renegotiate the contract?
The funny thing about capitals in real life is that you only get one per country (london, washington dc, paris, etc). The very act of taking over another country causes it to lose its capital. IMHO It should be a target to help cripple your oppenent, not help you.
I have the compulsive problem of having to have every single world builing everyting possible. This actually worked out very well because my trade was +800, and with my spend rate was 100% I was still making money, but I was exclusively trading with one nation and they declared war on me. I didn't even have enough money to cover maintenance with spend rate at 0%. (:(
I have actually sold 10+ techs to the AI for ~100 for 10000 turns figuring that I just made some nice cash, but I guess I was just helping the AI the entire time. :)
SE 3 had tactical combat, and it was cool for the first 10 battles, but after that I always hit the auto-fight button because it comes out the same anyways. The only thing it did was pull away from the overall picture of the game and give you more micro-managing
Could it possibly allow you to get techs slightly out of order? like getting defensive phasers before turbo phasers? just a guess (and probably a bad one) :)
What is the best opening strategy? Normally I buy 4 colony ships and load them with 200mil a piece and grab 4 new sectors. then I buy 2 constructors. This unfortunately leaves me hopelessly in debt, and for some reason I can never get my pop to grow very fast (even with +abilities)
The first game that I played I was on a medium galaxy with begginner AI. I started in the middle, and managed to take out the yor and torians plus push everyone else to the right side of the map. I was moving in for cultural victory, and with ~12 months remaining the dragonil (sp?) appeared on one of my planets in the upper left. Since I was going for cultural victory at this point I had the worlds largest supply of constructors, but not cap. ships. Not wanting to reload the game I sen