ThreeSpy

ThreeSpy

Joined Member # 632642
0 Posts 0 Replies 186 Reputation

A couple minor bugs: All AI set to bright on a huge galaxy.\ 1) Dengins seem to get both good and evil techs. I bought both hyper trade, thought police, the dark side, and xeno brain washing from them. IMHO there was no way that they should have had hypertrade. No other race was even close to researching that tech plus they had no money (-600bc). 2) If the I-league is destroyed and comes back it doesn't appear in the minor races tab. Thanks for all the work th

633 Replies 34,281 Views

Has anyone ever programmed an AI? It isn't as simple as lets just add a length value to war declarations and let the AI know about it. Entire new algorithms and methods need to be written for every level of AI intelligence plus how much it would value this new aspect in diplomacy settings. At some time the AI will hit a point of diminishing returns. I am betting that we are already there. Brad could keep on adding more and more stuff to the AI, but the computing power needed to run it increases

45 Replies 2,084 Views

It generally seems to me that the AI is the war party. This gives them a +50 hp boost to all of their ships. Also see if they have any military resources. Those can up the fighting power of a ship by 60%.

6 Replies 625 Views

Start scrapping some of your social improvements on the planets. Fully equipped planets are not self sufficient. by the end game a planet with every upgrade would be about 100/400 income/expense. If you have this for every planet (or any planet) you are going to be in a world of hurt.

14 Replies 799 Views

Fleet combat would require a huge change in AI. Fleets are put in only to help with the micromanaging. Right now the AI essentially doesn't even recognize that fleet combat exists. so... 1. AI must recognize fleets. 2. AI must learn to use transports, constructors, combat ships into effective fleets. 3. Need to figure out someway not to end up with mega fleets. 4. Program Fleet strategy. 5. debug. ugh. That is just the start. It is a huge undertaking, not something t

14 Replies 689 Views

The is a sticky thread called bugs. You can read that (550+ posts) :) The bugs that I notice the most is galactic wonders and trade items being built by multiple races.

1 Replies 207 Views

thongor, good work on documenting the discepencies in the cash/influence/tech trading. IMHO as far as the cash trades go I believe that frogboy posted at some point that it was broken, and it may not be fixed yet. Also in my mind this is how I think the trade agorithm works Human: " * * * * ] - [ * ]" Using this model it seems to make sense that even if your diplomacy is high that if your military is weak, or you suffer to much of an alignment difference the AI won

41 Replies 1,567 Views

thongor, good work on documenting the discepencies in the cash/influence/tech trading. IMHO as far as the cash trades go I believe that frogboy posted at some point that it was broken, and it may not be fixed yet. Also in my mind this is how I think the trade agorithm works Human: * * * * ] - [ * ] Using this model it seems to make sense that even if your diplomacy is high that if your military is weak, or you suffer to much of an alignment difference the AI won't

41 Replies 1,567 Views

I have had an AI surrender to me once (to spite another AI), but normally they tend to surrender to other AI (to spite me) so you still have to take all of their worlds anyways. It doesn't seem that they conceed defeat to the conquerer, but rather to just about anyone else. :)

11 Replies 897 Views

one thing that helps (although it seems counter intuitive) is set all of the AIs on sub-normal. This is easier than having just one on sub-normal. When there is just one it will easily take most of the worlds and have a huge start ending in a senario like you ran into (the same has happened to me). If you set all of the AI levels the same they help keep each other in check so you don't get used right at the beginning.

6 Replies 141 Views