For units with names ending in ".. Infantry". "The (mobile) infantry made me the man I am today." "MEDIC!!"
Carewolf
Timout yes, but not after first person ends. I've played a number of board-games where a timer starts when the second to last person ends. That works pretty well, but they are only games up to 6 players. To make that more generally useful, I would suggest starting the timer when log2 of players are left. In 2-3 players game starts at 1 player left; 4-7 player when 2 players are left; 8-15 when 3 players are left.
In Call to Power you build infrastructure points, and then those could be spend in the main screen. So in essence it was a button with "build road to", but first you had to generate the infrastructure points in a city. The points could also be used for other infrastructure such as farms,windmills, etc. In practice it was very simple to use, and sending out workers automated or manually in civilization doesn't really add that much fun anyway. Here is description of differences
Do road-building and improvements in general like in "Civilization: Call to Power". This is by far the best solution I've seen, and it has been really disappointing that the real Civilization series didn't continue that idea. It almost just seems they ignored an execelent idea because they refused to acknowledge Call to Power even existed.
[quote who="Wintersong" reply="9" id="2538951"]The Kingdom of Gilden (“Ironeers”, sometimes called “Merchants of Iron and blood”) Vikings!!! I mean.. dwarves!!! I mean.. HAMMER TIME!!! [/quote] STOP!! ... HAMMER TIME!!! Seriously, wouldn't they be DUS, Dwarves of Unusual Size?
[quote who="MichaelCook" reply="129" id="2523939"]So, if facism is "a political ideology that seeks to combine radical and authoritarian nationalism with a corporatist economic system" then isn't the USA partly a facist country? [/quote] What do you mean partly? The republicans even on this forum are soooo far right, they think Hitler is a lefty [e digicons]\o/[/e]
Other then that: revolutions, defections (scientists making off with technology?), minor races going nuts etc. There definitely should be a special "The Snathy goes nuts" event with it's own video
Yarien you do realise that you position will never last in a European court? If anyone cared to take it that far you would be forced to let people reregister... The "license" you send with the game has no legal binding.. anywhere.. outside the US
Actually I am not sure I want tactical battles as in MOO2, because it is way to easy to exploit, but we definitely need tactical options. If nothing else, to be able to sit through the battle and decide when to retreat. These all or nothing battles seems silly in a game this advanced. Given that the engine already have auto-play games, I think the option of seeing them live and deciding some things during the battle could be very possible in an expansion.
I am more worried about PayPal themselves. Simply because they are evil.
So,,, Are you going the actually fix this in a patch?
When the defender actually have fair chance will it even be possible to beat the Dread lords especially in the "Seige" scenario. As it used to be, the only way to defend against them was to detect and attack them before they attacked you. If the defender gets a fair chance then the Dread lords will be unbeatable.
I am pretty sure that if you are in a European country and have bought a used copy you can demand a new serial and a working game. Games and software have been established by the courts to be goods and not licenses many times, and as such they subject to normal sales laws which means that it is resellable. Microsoft have been forced quite a few times to accept transfers of licenses eventhough they claim it's impossible.
I think the changelog said the option didn't do anything yet. So don't worry about until the next patch.
It's a good thing aerodynamics don't matter in space. Poorly placed engines could still send the ship into a nasty permanent spin..
I've got the same problem. Smartexception doesn't catch any crashes at all.
Seems from the formula that defense is most universal at a value of 1. Since wrong type of armor works as the squareroot, the squareroot of 1 is 1, so strength 1 defense is fully effective against all attacks. This way 1 shield + 1 chaff + 1 armor is defense 3 against all attacks. So any well defended ship should use something like 6 shield + 1 chaff + 1 armor or whatever you decide to counter.