Straywolf

Straywolf

Joined Member # 633747
0 Posts 1 Replies 69 Reputation

Well said Keith! Sins is a great game and I know I will be hooked on it and look forward to all the endless hours to come! To the staff of Stardock and Ironclad, thank you for all your hard work bringing this game to us, and thank you in advance for all the community and product support you will be giving us going forward!

9 Replies 23,051 Views

Hm, if that is the case, then the PQ26+50% research would be better since it would a shorter amount of time to build up and have less maintenance cost.

43 Replies 21,524 Views

Yes, I think my play style so far has been same as Purge describes. The one downside is so much micromanagement of your constructor fleets as they pop up on the 20nth turn on some remote planet. Of course having fewer production specialized planets that pump them out faster would mean less micromanagement. So I suppose you can only specialize later in the game since you will need to start each planet up with at least two factories to get any buildings up in the first place, then decom

22 Replies 33,353 Views

Oh, perhaps I have been specializing the planets incorrectly. I've been farming on the high PQ planets thinking that they would eventually reach a higher pop cap (a few have 20-30M). For my PQ 10 planets, I usually put 2-3 research, 2 industry, 2-3 market, morale, farm and have them pump out constructors. I was lucky enough to grab 7 planets in the same sector and put up a 4 starbase econ array there. As for trade goods and achievements, I've been on top of them since I just buy them

22 Replies 33,353 Views

Hi guys, I'm a long time lurker and huge fan of this game since Galciv1. I have read a few posts where some of you vets say you can generate huge amounts of income with a good economy (50-100k bc per turn even??). Is that really true? I'm currently playing Crippling, largest size universe, abbundant everything, normal tech, custom race (+20 econ, +20 morale, +10 research). I've managed to colonize about 30 planets and developed most of them without getting into a war yet sin

22 Replies 33,353 Views

After taking a good appreciative look at the new screenshot of the tech tree posted on the main page today, I clicked on "DONE" to try to close the window. For a minute, I was befuddled as to why the game wasn't working right. LOL

24 Replies 1,470 Views

I was playing on Intelligentlevel near the end of the game. I was on my way to a cultural victory, but noticed that the Altarians were way ahead of me in research. They had a whole bunch of techs including near omnipotence. I was on Friendly terms with them, and around even standing in diplomacy (maybe a slight edge). So I made a deal to buy all their techs: Near Omniscience, Near Omnipotence, and most of the 4D stuff all for 5600bc over 5 turns. FIVE TURNS!! So basically, if I shut down m

3 Replies 280 Views

Amazon.com has MOO3 for a whopping $9.99 after rebates. I bought the game when it first came out but returned it immediately after seeing how bad it was. Even at this price, I'm not sure I want to buy it. ;)Would you?

21 Replies 939 Views

You know, the number of times I've finished this game is LESS than the number of times updates and patches has been released. :D Thanks to Frogboy and the dev team for all their hard work and support! I wish all games had this level of product support behind it.

14 Replies 815 Views

Hey guys, I don't know if you noticed, but if I take a full combat transport of 5Billion to successfully invade a world, even if I only suffered 200mil casualty, the whole transport is gone afterwards. What happened to the remaining 4.8Bil troops?

3 Replies 199 Views