Bill Butler

Bill Butler

Joined Member # 633811
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I think also having variable benefits from research and social projects would be interesting. For example, soil enrichment might give 5% PQ in one game, 10% in another game, etc. These values would be the same for everyone in a given game, but could vary from game to game, and would be unknown until the research (but not the social project itself) is complete. It might lead to more replayability, as different research breakthroughs would be of importance in different games, possibly benefitti

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I have a few suggestions. If some are implemented, just let me know. 1. Allow a zoom/mooz on the main map. It's nice at first to have everything so large so it's easy to tell what's what, but I find myself wanting to see more of the galaxy at a time, rather than having to scroll around so much. 2. Have an 'all planets' screen, with filters available by 'class', 'colonized' or not, 'in system with colonized planet', etc. I forget where the planets are I'd like to colonize, an

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