Grr, sorry for the double post but I can't see any way to delete it
Frank Egerter
Frogboy, After having a chance to play around with a saved game where I'd just been hit with a massive loss of morale, I think that kind of problem that a lot of us are seeing is due to destabilization. You're right in that it's really the only thing that seems to be able to cause that kind of a sudden, massive hit. Maybe not so sudden but unless you keep an eye on it there's no feedback to let you know it's happening. I have to start out by saying one thing. I w
Frogboy, After having a chance to play around with a saved game where I'd just been hit with a massive loss of morale, I think that kind of problem that a lot of us are seeing is due to destabilization. You're right in that it's really the only thing that seems to be able to cause that kind of a sudden, massive hit. Maybe not so sudden but unless you keep an eye on it there's no feedback to let you know it's happening. I have to start out by saying one thing. I w
Quote from Frogboy: This isn't a bug. Your populations will top off based on their planet quality. Most leaders in the real world have a hard time getting over 50%. I am not sure why people think that that it is somehow realistic to have approval ratings at >80% without a heck of a lot of effort. :endquote I'm not argueing that it's a bug, although I do think there might be a bug in the global moral modifiers. Even so, not a big deal. I am saying tha
Thanks for the quick replies and some useful information. I do want to comment on the list that mindlar posted. Items 1 through 6 are my standard attempts to solve the problem. Admittedly, I'm still not very good at it, I'm missing a good overview of the tech tree and hampered by the fact that I can't see what a given item does on the governor screen so I know I don't build up my social que as efficiently as possible. That will change as I get more familiar with the game though. Still, given tha
Hi, I hope this post isn't taken as a troll, especially since this is my first post here, but I've been playing GalCiv since release and I just can't see any other way to descibe how morale works. Bear with me a bit and hopefully I can back up that statement. First, I'd call it broken from a micromanagement perspective since the only obvious solution to Morale problems is spacing half the population of your planets every few turns. Not exactly intuitive from a game