IztokBitenc

IztokBitenc

Joined Member # 634240
0 Posts 46 Replies 16,214 Reputation

Hi! [quote]the only tech for extreme colonization I can get anything for in the trade screen is aquatic/advanced aquatic[/quote] If there are no more (let's say) radioactive planets to colonize, or are those planets deep in other's zone of infuence (so planet will "flip"), is that tech worthless to an AI. So you need to sell that tech aroud BEFORE you colonize the last lone rad planet. BR, Iztok

2 Replies 3,538 Views

Hi! [quote]my fleets (TEC) usually end up looking like this: ...[/quote] I used to play TEC about the way you described, but in the recent game I produced only about 10 light fregates, the rest (~30 ships) was long range and two capitals (colony and planet-killer dread). Removing the first AI that used mostly light fregates was such a simple task I've been astonished. I've lost only about 4 LFs and two LRMs, AI lost everything (level 4 cap ship, ~25 light fregates, 10 LRMs, another l

8 Replies 6,087 Views

Hi! I'm sorry i have to announce I'll not be participating in further rounds of MVL. My interest in GalCiv has recently diminished, and I moved to Sins of a Solar Empire. In MVL we had some great rounds, you were a grat bunch of people, but every good thing comes to an end. I wish you as fierce games as I had, so when you stop participating, you'll have as nice memories as I have. BR, Iztok

363 Replies 829,165 Views

Hi! [quote]What surprises me is how the computer players remain at peace when they should presumably be getting kill missions at some point. [/quote] When I checked the missions statistics I was the only one who got them. So no negative/positive effects for AIs from (non)completing them. [quote]I do wonder how Al's manage diplomacy between themselves though.[/quote] I wonder too. If they do it at all, not just some random roll for peace/war. BR, Iztok

17 Replies 19,365 Views

Hi! [quote]I'm trying to knock out the accomplishments of beating 2, 3, & 4 Hard oppenents single-handedly, then more opponents if possible. What do you think the easiest opponent configurations would be?[/quote] The most easy game you'll get if you _lock_ teams, each AI in its own team. If you unlock teams, with current diplomacy "model" you'll sooner or later find yourself fighting most AIs, as they'll "sign a NAP" among themself, but will be constantly turning hostile to you, becaus

4 Replies 17,168 Views

Hi! [quote]*ALL* the AI players tend towards a mutual cease fire, whether they are my ally or not... As is, the built in diplomacy engine is essentially broken.[/quote] Signed. It's really frustrating to see my "ally" who helped me two minutes ago now just watching other faction attacking the same planet he defended two minutes ago. :( And very soon he'll also turn hostile, because I can't go out and destroy 3 civilian structures of XXX 3 jumps away, because I have

17 Replies 19,365 Views

Hi! [quote]So I am currently playing a game as the Krynn, and wanted to really try to build up through trade, diplomacy, and basicly being a good guy . Well the Drengins have been rolling all the other races, and by being pasive I am now in a situation where the drengins have taken over half the other races and are starting to look my way.[/quote] :( That's what I've been complaining over a year ago: [link="https://forums.galciv2.com/147480"]With good weapons you can get everything (Dr

13 Replies 21,539 Views

Hi! [quote]If I flip a planet, once I remove the SB, does that increase the likelihood of it flipping back?[/quote] If that planet is deep in the opponent's influence zone, don't scrap that SB until you get more of nearby opponent's planets. BR, Iztok

7 Replies 10,755 Views

Hi! [quote]I go to place my spies on some Korath planets, and I see that planets with 2 slave canyons and one anti-matter plant are producing over 150 military production and about same social. WTF???[/quote] With spies you don't see the _actuall_ planet's production, but max possible. So Korath COULD produce 150 MP, if they'd set slider 100/0/0. IIRC you need the second level of espionage to see planet's real output. BR, Iztok

12 Replies 8,315 Views

Hi! For the first time I tried the Vasari. The game itself was a blast - I had a really hard time to overcome the big fleets of smal fregates the Ascend AI was spamming. Finaly they are contained in one "branch" of the solar system having only 1 planet and 2 asteroids, and I'm just checking various vasari techs. I've researched the whole volcanic tech "branch", but after I've checked their effects, I found them practically insignificant. For the expen

1 Replies 3,724 Views

Hi! [quote]I'd love to know the stats on the pirate ships[/quote] The best reference I've found is in SoaSE wiki: [link="https://www.sinsofasolarempire.wikia.com/wiki/Factions#Pirates"]ships of factions[/link]. The armor type could be presumed, but damage vs. different armors is stil missing. BR, Iztok

109 Replies 383,509 Views

Hi! [quote]when i have nice hull and 4 guns, i go to any of the systems where they are, and 7 ships come at me, i kill one, and die before i can escape with the protoplasm[/quote] I can't tell you what to do in SR-1, but in SR-2 I couldn't alone attack a system with robots for a _VERY_ long time. The only one variant I've had some small success was retreat-fire with 3 missile launchers. With a very fast ship I ran large circles around the sun and fired missiles at chasing robots. But usu

8 Replies 38,805 Views

Hi! [quote]Does selecting Luck as one of the race config bonuses actually do anything?[/quote] Check wiki: [link="https://www.galciv.wikia.com/wiki/Luck"]Luck[/link]. BR, Iztok

16 Replies 26,143 Views

Hi! [quote]Unit and fleet AI Please score the following, on a scale of 1 to 5[/quote] Haven't played enough to give a score, but way too many times I've seen my ships flying out of a battle to some strange point in the grav-well. Maybe that was the consequence of their common target (a cap ship) destroyed. I've checked their auto-attack and it was on. I reactivated it, but haven't seen them turn and pick another target. Maybe my comp's too slow for such commands to get their turn mor

15 Replies 29,264 Views

Hi! New here. I've played and won several games on normal, and am currently winning a medium map with 4 tough (unallied) AIs. To be fair I actually can't tell the difference. The only thing I've noticed is AIs tend to have bigger fleet, and that I'm actually losing more smaller ships in battles. I tried searching this forum and wiki, but couldn't find the real answer. The only one is for "unfair" AI, that it gets bonuses in resources. So please what's the diffe

9 Replies 12,107 Views

Hi! [quote]I kinda want an easy AI when Im first starting out, and then for them to get more aggressive/harder later on in the game after ive built up my economy. Is there any way to do this?[/quote] IMO not. If you want harder AI, you better learn to colonize more effectively. At least that's what we had to do. BR, Iztok

3 Replies 2,545 Views

Hi! [quote]What would you do with a class 26 planet?[/quote] Just droll for next game year or so. ;) Havent's seen that beast in ages. On more serious matter, it would become a capital. But WHAT capital, that would fully depend on the current state of the game. Nowadays I mostly play all-facs or all-labs, so it would depend on the number of already specialized planets. I don't really want to "flip" 30 planets for just one planet, be class-26 or not, but with 5-10 I may consider

50 Replies 120,790 Views

Hi! [quote]Invading a 16bn-planet with a morale of ~50% yields you ~1600-3200 aditional troops. So far so good... If it fails and you attack again right away in the same turn the bug "strikes":[/quote] What you've described is the same behaviour as with planting spies on morale structures before you invade with info warfare. When you plant them there, the approval on planet doesn't change, but if you select another panet, and the first one back, you see decreased approval. So I'd say

3 Replies 2,807 Views

Hi! [quote]Is anyone else seeing the ship in the very bottom corner square of the map?[/quote] Yep. A game glitch, ship's not actually there: you can't click it. But this is not new, I've already had it in DL games. Haven't met it recently, so I thought this glitch was removed. BR, Iztok

6 Replies 7,440 Views

Hi! [quote]By posting numbers you mean the summary you get at the end of the fight that gives initial HP, attack strength, def stregnth, etc?[/quote] Nope. That means specifying for each ship in battle weapons strenght, defense strenght and amount of hitpoints (e.g. huge hull with 400 beam attack, 300 shields and 150 HP). If you'play DA or TA, then you'd also need to specify all weapons for each ship (e.g. 15 doom rays, 30% weapons bonus, no Luck ability). [quote]Battle results

7 Replies 6,080 Views

Hi! [quote]I can't figure out why nothing is building on this planet. It has a PQ of 16, a maxed population of 6b, 100% approval, more income than expenses, and an enhanced factory. Still, it shows zero social and military production.[/quote] I see two possible reasons: 1) Is the planet "red", when you look at it in tactical (icon) view? That would mean you don't have proper extreme environment technology for it, so its mil and soc production have 100% penality. 2) You'r

4 Replies 2,192 Views

Hi! [quote]i have 30k in my treasury[/quote] Don't. Always try to have less than 20k, or you 'll lose about 20% of your econ bonus. That's the hidden "penality" when your treasury goes over 20k. BR, Iztok

26 Replies 38,734 Views

Hi! [quote]Can you convert a starbase type?[/quote] No. [quote]If I have to destroy an influence starbase because I have reached my limit, or the cost is just to high, does the cost go back down or does it continue to rise?[/quote] Goes down. The cost of a SB is in DL and DA calculated by the formula (should be the same in TA): (number_of_starbases - 5) * (150 - logistic). First 5 SBs are free, for the rest you pay. So it is wise to remove "unused" SBs (milita

7 Replies 10,755 Views

Hi! [quote]I am seeing small ships with 10 beam weapon ratings[/quote] Well, for DA that's nothing special. Im my games I've met yor's heavy fighters with missile attack ranging from 20 to almost 40! I put om my mediuns up to 150 points of missile defense to counter them. In late mid game that was still not enough (their fleets had missile attack 300+), so my large ships got about 300 missile defenses. Yep, I've been fielding battleships with three harpoons(!!!) and 20+ aeron point defen

8 Replies 6,037 Views