Hi! [quote]I always fall behind in Technology.[/quote] On maso+ difficulty that's normal. For lover difficulties I suggest you to set sliders so, that you always spend about 50% of money for research (spending always at 100%, sliders at 1%/49%/50%), and to build on each planet at least 1/4 of labs. And OFC allow tech trading, push your diplomacy ability high, and go on tech shopping among AIs. Just never sell diplo tech, ground combat tech and wartech you exclusively own. BR, I
IztokBitenc
Hi! My submission for round 8. Took me awhile to finish this one. In first attempt I've missed cultural victory by about 6 weeks. In second I didn't wait for the "ultimate" warship to kick AIs' butts, but rather went with only level-3 point-defenses and advanced miniaturization. When game neared to decisive weeks, I simply spammed about 8 inluence starbases to push korx's influence back. 've again counted weeks wrong, but this time I was too cautious. Pitty, I could "milk" scores for 4 more
Hi! [quote]how and when does it become not initial and high maintenance?[/quote] It remains the same through the whole game. You need to "cover" it's maintenance with taxes from your pop. IIRC with taxes at 49% and econ ability ~50% one B pop on a planet will pay all the maintenance. BR, Iztok
Hi! [quote]A 25% general economic increase over your whole empire is pretty good, but so is a 20% morale boost and not having to worry about spies. Hmm...heh, seriously, no idea which would be better. If the CEC works for you, especially at 4k+ bc per spy, then perhaps it is the better choice.[/quote] Depends on how high your morale ability is. If it is so high you already have taxes over 70% and still good overall growth, then Stock Markets are better. Also, if one has
Hi! [quote]So what happens to the ((base-spent)^1.1)*6) when (base-spent) is negative[/quote] If you'd read the Rush-buy bug/exploit in DA 1.80g thread, you wouldn't need to ask. BR, Iztok
Hi! [quote]What happens when I put a tech capital on a tech tile?[/quote] Save game, put it there, check the research output. Load game, put there a lab, compare the research output to the previous one. Just 100 seconds of work, and you'll now for your whole life. Damn you all "Greeks"! BR, Iztok
Hi! [quote]Separate prices for build vs upgrade?[/quote] This issue has already been covered. Check [link="https://forums.galciv2.com/301696"]Rush-buy bug/exploit in DA 1.80g[/link] thread. To prevent further "loss" of that info I've updated the wiki: [link="https://www.galciv.wikia.com/wiki/Planetary_improvements"]Planetary improvements[/link]. BR, Iztok
Hi! [quote]With the basic colonisation tech, you still have a 50% penalty.[/quote] Please note only the output of [B]FACTORIES[/B] is penalized. Everything else (research, growth, taxes...) works as usual. BR, Iztok
Hi! [quote]so I hope I'm winning even though its military rating is triple that of my own.[/quote] AI's military doesn't matter if it's not in your way to AI's planets or resource starbases. You don't win by destroying their ships, but by taking their planets. Take most of them, and their econ will collapse from just a big ships' maintenance costs. If you really want to take ALL their planets, you actualy shouldn't destroy all their military, because then you risk they'll surrender to so
Hi! Gentlebeings, AFAIK Sethpenguin is 13 years old. Don't you remember that a half of the world was against you when you were in that age? Didn't your kids remember you on that for the second time? Patience is a a virtue, usually learned the hard way. I had many lessons. Your started here. BR, Iztok
Hi! [quote]event sequence telling me that a splinter group from a minor race has stolen a major races techs and I can trade a solar system for these techs.[/quote] This event doesn't work as was intended. Probably it's just a leftover from GC-1, where AIs valued planets significantly higher than they do now in GC-2. BR, Iztok
Hi! [quote]You don't have by chance a link to where the developers stated that the AI behaves like that?[/quote] Sorry, I don't. That discusson is older than 1 year and is burried here somewhere in forums. I heavily doubt the current Search function will help you exhume it. BR, Iztok
Hi! [quote]..."Scale Research with Map"[/quote] It already does. IIRC on a tiny map it is a half of medium, and on huge it's 2 times the medium (gigantic has the same settings as huge). The main problem is a gigantic galaxy is ~10 times larger than a medium map. So the rate with which it scales should be exponential, not linear, and also a fuction of amount of habitable planets. The more of them, the bigger the research costs. If you really want a slow tech game, start a huge,
Hi! [quote]The AI isn't very good at combat, is it?[/quote] Unfortunatelly that's true. Also, the bigger the galaxy, the less competent AIs are. My gigantic galaxy rare everything suicidal game never felt even close to my medium suicidal games, for which AIs were optimized. BR, Iztok
Hi! [quote]Especially the part about putting sensors on the freighter.[/quote] You don't need that. Better use free space for engines or life supports. If you want a good scan on your surroundings build [I]Eyes of the universe[/I] "wonder". With it ALL your ships will get 15 parsecs view range. BR, Iztok
Hi! [quote]I am not sure how stealing techs works.[/quote] In DL you spend ~2500 BC per race to get to advanced espionage, and then you just wait for these rare moments when the tech will arrive. In DA you need 5 spy/weeks to get the first level of espionage, unknown for next three levels (I never bothered counting). While you have at least one spy active on another race, it has a very slim chance to steal a tech. I don't know if after reaching advanced level there's possible to steal a
Hi! [quote]You can get some crazy research outputs if you stack economic bases heavily around a really high PQ research specialized planet. [/quote] True. Mumblefratz reported a 20k research planet in DL. My personal record was 7k. [quote]Just be careful of the costs. I'm pretty sure you are paying for all that extra production and research.[/quote] You pay a half of bonus production from starbases and other bonuses. E.g. - if planet produces 100 TPs with labs, Colony a
Hi! [quote]I was just wondering what kind of bonuses the AI gets at difficulties above normal.[/quote] Wiki has quite accurate info. Check this link: [link="https://www.galciv.wikia.com/wiki/Difficulty_level"]Difficulty level[/link]. BR, Iztok
Hi! [quote]Have DA 1.08 but having a problem with the AI being a dunderhead regardless of settings.[/quote] You might been hit with the fleet movement bug. It was completely removed only in DA 1.80g, but there was also a problem with updating the game to the last version with SDC. So you may still have the old version, where fleets had problems to move. If you're on a fast line reinstalling the game realy seems to be the best solution. BR, Iztok
Hi! [quote]AI races are not using their 10 ability points to increase their abilities like I did for my race.[/quote] How did you prove that? Did you plant a spy or more at the very start of the game on their planet(s) to get the first level of espionage, and then checked their stats? I'm asking that because your issue is not new, and developers already stated AIs always use all free points. BR, Iztok
Hi! [quote]anyone got any other suggestions or tips?[/quote] So pirates wiped out fleets of your enemy? Excellent! What you need now is lots of fast troop transports to take undefended planets of Humans, and you'll win. Just make sure you also have Eyes Of The Universe to avoid unnecesary collisions with those helpfull pirates. If you can't get through "dense" areas, try baiting some of pirates away with one cheap and fast ship (like cargo with 1 small weapon and lots of Ion Engines).<b
Hi! [quote]Appreciate any help you all can give[/quote] For a new player you seem to be I'd suggest you to check GalCiv-2 wiki, maybe starting with [link="https://www.galciv.wikia.com/wiki/Gameplay"]Gameplay[/link]. BR, Iztok
Hi! [quote]What "type" of colony ship do you build.[/quote] Almost inevitably my first design is a cargo hull with 2 Ion engines, 1 colony module and 2 life supports. I also research Impulse engine quickly, to get the extra boost to speed. With good range and speed I can usually grab best planets in my my share of space and a bit over it, and that's at maso+ difficulty level. BR, Iztok
Hi! [quote]any tips dealing with drengin?[/quote] 1) have at least some military. A fake defender (cargo hull with one cheapest gun, missile and beam will display in orbit 3*2 attack, and so artificially rise your mil score (giving you only one "minus" in relations). 2) have one trade route to them (a "plus" in relations). 3) have better diplo ability than they have (a "plus" in relations). 4) make them fight someone else (a "plus" in relations). 5) play as evil. 6) w
Hi! [quote]Questions: in which file (and in which place) is this word "of"?[/quote] Very likely in GalCiv-2 exe file. OTOH that position would make porting game to some other language very difficult. So, no usable clue from me. Sorry. BR, Iztok