Hi! [quote]Sartorius (with the help of a Fertility Clinic and my newly reacquired Aphrodisiacs) had climbed to a population of 24.31 billion, all of whom hated me.[/quote] The penalities for high pop are above 20 B pop so harsh, it practically never pays off to grow pop higher. So you use 1 or 2 farms to get to 13 or 20 B, but NEVER above that. For more info on approval you may find useful [link="https://www.galciv.wikia.com/wiki/Approval"]the wiki article[/link]. BR, Iztok
IztokBitenc
Hi! [quote]I would suggest to this Brad Developer to put a discription of...[/quote] AFAIK Brad dislikes giving detailed descriptions of internal workings of his games, but loves hints. So most of GC's "hard data" is the trial-and-error work of the comunity. BR, Iztok
Hi! Your main problem is big pop on your HW, compared to other colonies. For more info on approval check wiki: [link="https://www.galciv.wikia.com/wiki/Approval"]Approval[/link]. BR, Iztok
Hi! [quote]If target priority is allowed...[/quote] AFAIK it isn't. So what's the point of your post? BR, Iztok
Hi! [quote]I decided to spy on them. How exactly do they get 600 maximum research points on a planet with 2 research acadamies is what I want to know? Suicidal AI must cheat IMHO.[/quote] Spying reveals [B]maximum possible[/B] output, not the actual one. So let's do the breakdown of the 600 TPs: - at suicidal AIs get 400% bonus, so the planet's TP output was actually 600/5=120. - at suicidal AIs get big bonuses to abilities. Take away (presumed) 50% bonus, and 10% bonus
Hi! [quote]> Three retries, many problems, lack of time. I have to submit this one. Sorry team! You do realize that this game managed a speed bonus point. Certainly no apology is needed here.[/quote] Umm, I hadn't realized. To my count there were quite some 1-year victory games submitted, so I tried it too. But it was hard. After those retries it looks to me I'd need quite some luck to pull out a 1-year victory. In the submitted game it took me 10 months to research th
Hi! My submission: Three retries, many problems, lack of time. I have to submit this one. Sorry team! :( BR, Iztok
Hi! [quote]my trade income was well over 2k ... i now notice that my trade income is around 672$[/quote] Possible reasons: 1) When your treasury goes over 10k, trade income halves. 2) Some of your freighters simply restarted the trade route (returned to the starting planet and started a new travel). 3) Most of your freighters went out of econ starbase influence zone. 4) You lost all trade routes from Altarians and their friends. BR, Iztok
Hi! If you want just to destroy a planet, in DA you can do that in planet details screen, and planet will turn to class-0. If you're doing that for gaining tech, then it's a valid, but cheesy tactic, that makes you evil, ;) BR, Iztok
Hi! [quote]when combat screen is not used their does seem to be a few times when both the attacker and the defender are destroyed.[/quote] "Invisible ships" bug strikes again? When you'll see that event next time, please click the space both ships/fleets occupied before combat. If you'll find ships there, obviously you found a bug. BR, Iztok
Hi! DL and DA have a hard cap of 7 sectors on the range of ships. There's no other way to extend it but to build a starbase, or get a planet. BR, Iztok
Hi! [quote]but when i had a attack laser rating off 110, and they had no laser defences, i thought for sure i would kill all 4 frigates. But after my dread hit em, i only caused like 5 to 15 pts of dmg[/quote] Since you stated you couldn't update the DA game, you very likely got hit by so called "off-type defense bug", that was rampant in older versions of the DA. What that bug did is in short: wrong defenses never depleted and were in fact BETTER than right (on-type) defenses. So if arc
Hi! [quote]My second planet, and my only colony apart from my homeworld, got stuck with it's population at 2.564 billion. No matter what the approval rating was, it would not go higher.[/quote] That's normal for a class-4 planet. The pop on it will not grow higher, but you can transport there pop from your HW to get to 6B. For more info you can check wiki: [link="https://www.galciv.wikia.com/wiki/Population"]Population[/link], esp. Formula for Calculating Maximum Population Based on Plan
Hi! [quote]Why are the Arceans so weak in Dark Avatar?[/quote] They don't get much in starting abilites, and the strenght of their Super Ability at the start is also very low. But it grows with the firepower of their fleets. The higher it is, the stronger they are. At the end of the weapons tree they just pwn. ;) BR, Iztok
Hi! I had the same problem with my late game huge hull. I simply ran out of hardpoints (red arrows to put parts on them). I solved that problem by putting on the ship a piece of "jevelerey" with lots of hardpoints. BR, Iztok
Hi! [quote]I know World of Warcraft (also WOW) is the biggest MMO out there. 10 Million people are playing. (Is it 10 or 9?)[/quote] From start of this year there are two less that are playing it. I've been paying subscription fee for about a year and a half for my two children, but then they ralized WoW isn't fun anymore. In all that time I NEVER even tried it. From what I could saw over shoulder of my kids it was just a big grind to get better stats or equipment, and lots or anger when
Hi! [quote]I am wondering whether you guys create big fleets with some big ships (capital ships) and some escorts (frigates/destroyers) or just same type of ship fleets? I think it would be more 'realistic' to have the former.[/quote] Realistic yes, but game doesn't work this way. When firepower of fleets became large, game punishes usege of fleets. :( So I always try to use the biggest hull possible, using it as a singleton most-defense ship. I use fleets of most-defense ships only to
Hi! [quote]First strike always seems to help (I usually play Yor or Korath);[/quote] ... but it shouldn't, at least in DA. The only advantage for attacker in DA I know is: in case the 50 combat rounds limit is reached and both ships are totaly equal, attacker wins. BR, Iztok
Hi! [quote]What's interesting is in the case of 10 weapons (3dmg each) vs 25 defense (off type) the result would likely the be same as if the defender had 25 (on type) defense.[/quote] Err, not exactly. In your case you still roll 3 vs 4 in most shots, so there's a reasonable chance you'll score [B]some[/B] hits. But rolling 3 vs. 24, there's only a chance you'd score a hit if he rolls 3 or less. That's only 1/8 shots to have A CHANCE to score a hit. Defenses in DA really rock! :CONGRAT
Hi! [quote]then the simulators must be way out of date (or meant for a different version of GcivII?).[/quote] Unfortunatelly that's true. All curently available combat sims are for DL battles, not DA. [quote]If this is correct, then wow! Time to invest in some major defenses.[/quote] Welcome in the club! Please not this only works until you can mount enough defenses on a single ship to block ~75% of attack power of opponents [B]fleet[/B]. This timeframe lasts until AIs get (
Hi! [quote]SOMETIMES the technological advances that I make are only made available to the planet that did the research.[/quote] In DA you can chose to build on a planet NEW and OLD buildings of the same type. But if you have selected a tab with old buildings, are new ones invisible, until you click the tab with them. This might be your problem. BR, Iztok
Hi! [quote]The event is not very well executed, I understand it was lifted from galciv1 but it never worked correctly in 2. It does acquire the techs of one civilization, but the minor race doesn't start valueing planets more, or anything more for that matter.[/quote] In GalCiv-1 AIs (at least until that was nerfed) valued planets significanly higher than they do in GC-2. So it seems that the event was just ported to GC-2, without any adjustment to GC-2 values. BR, Iztok
Hi! I've read an explanation to this: when ship "heals", HPs are added to existing ones, but are not checked against max HP. If you have big repair bonus, a ship that has only 2 HPs missing, may get from repair 10 new HP points instead. However that explanation could be wrong, because it was not from developers. BR, Iztok
Hi! A question to the developers please: How DA combat system handles weapons bonus? Does each weapon get a percentage bonus to its attack, or is there a super shoot (bonuses from each weapon on the ship added to the shot of the first weapon)? TIA and BR, Iztok
Hi! [quote]I am wondering Iztok whether you are happy now with the DA combat model or whether you actually prefer the DL model?[/quote] I already had quite some discussions about DA combat with Wyndstar. Despite there IS a Rock-Paper-Scissors system in it, the AI unfortunately can't use it properly. At the extreme edges of DA combat model AI most of the time fails, and uses only the Rock part of it. I personally don't have a strong preference to either combat model, but AI was