Hi! [quote]What race has the best chance of winning by any means necessary vs. suicidal difficulty on larger map sizes?[/quote] IMO Super Breeder, because: - your pop grows so fast there's no money crunch in the colonizig phase of the game (you simply never run out of money, just don't build everywhere immediately); - at the end of the colonization phase you easily can have more pop as the rest of AIs together, so you can start invading their mostly below-100M planets (which will
IztokBitenc
Hi! [quote]I'd just like the ability to be able to play completely without them, largely to be on as supremely even footing with the AI as possible.[/quote] For that you'd also need to turn off galactic resources. IMO if something is unballancing, then it is having two more military resources than other players have. BR, Iztok
Hi! [quote]Korath seem quite rare in the Metaverse rankings. Does this have a reason?[/quote] The reason on my side is Korath are too easy. Since AIs can't defend their planets properly, the victoy is just a matter of removing defenders from planets and "sporing" them. Repeat that enough times and you win. :( BR, Iztok
Hi! [quote]> Giving up 1 tile requires 1 stockmarket left on planet at higher pop. > Giving up 2 tiles requires 5 stockmarkets left on planet at higher pop. > Giving up 3 tiles requires 9 stockmarkets left on planet at higher pop. > Giving up 4 tiles requires 13 stockmarkets left on planet at higher pop. > Giving up 5 tiles requires 17 stockmarkets left on planet at higher pop. Hope this helps someone.[/quote] Definitely. Great work, Mumble! :CONGRAT: :CONGRAT: :
Hi! [quote]and was finding it maddening that the wiki said tax was 20% lower in DA, or had a constant of 24, or had a constant of 20, all in the same section![/quote] The current version of DA (1.8) has about 40% lower tax output as DL has. The output in DA was nerfed [B]twice[/B], first with original DA, then with ver. 1.61, each time by about 20%. But planets over 25B have the output even lower, the constant of 20 seems to be the right one for them. BR, Iztok
Hi! [quote]Wyndstar, how did you get that great 0yr score? I'm still trying to figure it out.[/quote] That's exacly what I asked him. He answered he had luck with habitable planets, and he also had MCC in May. Early enough to almost double his econ score. BR, Iztok
Hi! [quote]I thought the single player campaign was atrocious and boring. Sure the story was pretty decent, but every mission was fought the same. It was pretty much you vs. an AI who already had a base. Since you got damn-near all the techs by the halfway point of each campaign anyway, it was just 'build carriers/battlecruisers/guardians, attack-move'. Honestly, they couldn't have made more boring missions if they TRIED. I ended up cheating through half of them because they were th
Hi! [quote]Commissioner of the MVL... Iztok Bitenc and Wyndstar have not responded.[/quote] Awww, I don't think I'm the right person for such a job. I lack background info on the MVL, and my stomach flopped when I've read I'm nominated. Please please exclude me from that nomination! BR, Iztok
Hi! [quote]Where are you seeing the medals on a white background?[/quote] My IE-6 works that way. Firefox is OK. BR, Iztok
Hi! [quote]335 turn route[/quote] Do you realize most games are over before the minifreighter returns to its home planet? Also, in 6 and a half game years there are many events that will simply cancel the trade route: Pirates, Peace keepers, assasination, "war has expanded", ... Income from trade is simply to risky money to rely on it building an extensive network of trade-supporting starbases, and lose all the investment due to a random event. :( Unaugmented trade in my games u
Just testing "enters".
Hi! - Firefox gives proper size of the text window. - "Enters" work only at the first post. When I refresh the page, they're gone again. - Editing my post works, but isn't visible at the submit. I need to refresh the page to see edited post. BR, Iztok
Hi! I'm not able to edit my post. I can make corrections, not they're but saved. "Enters" obviously do work. BR, Iztok
Hi! Text window for reply is at my IE-6 2,5 lines high and 20 characters wide. BR, Iztok
Hi! [quote]normally, the Krynn ship would be left a smoking ruin, as it has no defense against beams...right?[/quote] Wrong. It has sqrt(82)=9 defenses in beams and is a single ship! That combat is probably a combo of two DA cobat oddities mentioned on [link="https://www.galciv.wikia.com/wiki/Ship_combat"]the wiki[/link]: [BR] - the "corollary" (beating the high off-type defenses with low-power weapons), and [BR] - tie rule #2, where in 50 turns there's no clear winner, so ships with lower f
Hi! [quote]if ships mutually destroy each other then so be it[/quote] Signed, many months ago. BR, Iztok
Hi! [quote]Very New Player here. On the first game that I played for more than a couple of turns, I ended up as the most powerful race (humans), aligned Good, in a galaxy with other Good races. I eventually chose the Click the Turn Button Victory option . . . otherwise known as Technological Victory. None of the other three races seemed to be bothered by our impending apotheosis. They just let it happen. So it was a little anticlimactic. Also disappointingly unspecific. [/quote] What you
Hi! [quote]You can run 40% morale and only lower taxes just before election, and the people vote as if you had been doing that the whole time.[/quote] It was not intended so. Quite some time ago Brad wrote this will not be possible, but obviously when they coded the game, they forgot to implement it. BR, Iztok
Hi! [quote]it's a design flaw that I think I'll mod away by increasing the end-game defenses to 15. [/quote] I'm affraid that under DA combat rules this will not help much, because (suicidal) AIs' FLEET attack will remain in range of several thousands points, while the defenses on a single ship will increase up to 1000. You'll still lose about three huge ships per combat round. There's nothing wrong with the defenses. The DA combat system is flawed. But the worst thing is AI's p
Hi! [quote]This answer is not only simple, but also wrong. ...[/quote] Not wrong, just incomplete. I forget to add: in late game it's mostly bad idea to use fleets in combat (Not valid for Super Warrior). [quote]Scenario A: ... Scenario B: ...[/quote] You forget the Scenario C, that's clearly stated on GalCiv wiki: "When the firepower of the fleet becomes too great for the defenses, the rule of the day becomes all-attack single suicidal ship (firepower several hundr
Hi! [quote]Each turn your population is taken, then multiplied by the difficulty level to the 1.1 power[/quote] So here's that "to the 1.x power" I had in memory for scoring for different difficulty levels. Good to know my memory isn't [B]completely [/B]rusty, but [B]just [/B]rusty. :D BR, Iztok
Hi! [quote]Currently the ratios are: > Tech 1.0 > Alliance 1.5 > Culture 1.75 > Military 2.5 Now can anyone validate these ratios? [/quote] Validating them shouldn't be a problem. Run a game with cheats on, limit AI to one planet in distant corner, generate enough ships to get overwhelming military, cheat all techs but final tech for tech victory, get the needed 75%+ influence and wait 10 turns, save game, and: 1) invade the last AI to get mil victo
Hi! [quote]I've seen this event quite a bit. [/quote] AFAIK there are TWO events of that type - the slow one you've mentioned, and the fast one, where the AI gets increases in [B]every[/B] field [B]each[/B] turn. Needles to say, if you're not in an already-won position, the fast one needs to be dealt with yesterday. BR, Iztok
Hi! [quote]A slightly less than 75% fleet offense will still work. You can get it down to 60% of total fleet attack and still have a reliable chance of success if you have reasonable weapons and logistics of your own, and can expect to reduce enemy fleet attack power sufficient to become invincible before they take out too many of your own ships.[/quote] Yes, but even when I had 150% of defenses, against races with Luck I sometimes LOST a ship. When I've been montoring those battle round
Hi! [quote]I've been studying Iztok's monumental paper in the WIKI on ship design,[/quote] I shouldn't be credited for just about everything on wiki. ;) I've only contributed the "Further analysis of weapons" part. AFAIK PeskyFly added those leading dotted statements there lately. The rest of that "monumental" :D page is not my work. BR, Iztok