Hi! [quote]GCII TA Idiots Guide[/quote] Errr, my dictionary keeps telling me no [B]idiot[/B] should be able to play the GC game. So I suggest you to change the name to "GC-2 TA for dummies". Less offensive and quite well known phrase. BR, Iztok
IztokBitenc
Hi! [quote]I've also found luck to be invaluable for getting nice cash bonuses during surveying. [/quote] I did a test in this area too (game version DA 1.8), but found out that Luck doesn't play a big role there. Only a small portion (can't confirm, but in my test it was about 1 in 5) of anomalies gave me random bonus (each reload a different one), the rest was fixed. When I tried that random bonus I haven't noticed there was a preference to 1000 BC cash outcome (I simply never got it i
Hi! [quote]Ideal population[/quote] Without using morale buildings it depends on how high you can push the Morale Ability (MA), and the PQ of a particular planet. The goal is to have about the same [B]approval[/B] everywhere, to avoid losing pop on some planets when you change taxes to 80%, and have most of them at 100% when producing troop transports. For MA about 100% (starting bonuses + all "wonders" + one resource) and PQ 11+ it's 13B (base colony + one farm), and 6B for low
Hi! [quote]I think that Iztok did an analysis[/quote] Please check wiki: [link="https://www.galciv.wikia.com/wiki/Ship_design_strategies#Further_analysis_of_weapons"]Further analysis of weapons [/link]. Please note the analysis has been done with the DL "rule" of miniaturization. For DA the size of the component is calculated with the base hull space (doesn't change with miniaturization), so BHE can't become smaller than Doom ray. BR, Iztok
Hi! About the only two confirmed workings of the Luck are the change to weapons roll and significantly increased chance of obtaining Lucky Rangers. It sounds logically that the Luck should be involved in any event where dices are cast to get the outcome, but "sounding logically" doesn't mean much in this game. ;) I'm pretty sure the Luck doesn't increase the chance of planetary events at colonizing, and the amount of bonus tiles on HW. The rest is just a guess. One shouldn't expect
Hi! Please check wiki: [link="https://www.galciv.wikia.com/wiki/Military_production"]Production[/link] and [link="https://www.galciv.wikia.com/wiki/Research"]Research[/link]. Our current knowledge about that issue is collected there. BR, Iztok
Hi! [quote]Is the game scoring system dependent on the difficulty setting?[/quote] Yes. I remember reading a post from developers about that, but it was quite a long ago. Numbers could easily be wrong, or changed with new releases of the game. Score calculation goes about this way: the base score of the player is rised by the power of the difficulty level. IIRC "suicidal" gets 1.3, "inteligent" 1, below "inteligent" less than 1. Hummm, calculating a score with the abov
Hi! [quote]Iztok, the AI could only win a diplomatic victory if they were allied with you as well.[/quote] Eh, I completely forgot that little fact: all [B]remaining[/B] players allied . BR, Iztok
Hi! [quote]Why do we have minor races for?[/quote] To eXploit and eXterminate them. Or role-play The White Knight and try to protect them all. BR, Iztok
Hi! You may find this thread useful: [link="https://forums.galciv2.com/?forumid=357&aid=162906#1321753"]Playing with lots of planets - how to financially survive the first year?[/link]. Also anything about early-game strategy. BR, Iztok
Hi! DarkYorPathfinder, the GalCiv game with its hidden game mechanics is quite frustrating for a number-chrunching player you seem to be. Developers rarely give any formulas. Collecting them is usually a work of many testbeds, trials and errors. What's known is mostly posted on [link="https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki"]Galciv wiki[/link], but each new version or patch of the game can change the game behaviour. Some of data there is outdated or incomplete
Hi! You could find wiki pages on [link="https://www.galciv.wikia.com/wiki/Military_production"]production [/link] and [link="https://www.galciv.wikia.com/wiki/Research"]research[/link] informative. It's quite long, but all what's currently known about how production and research work in DL and DA is there. BR, Iztok
Hi! [quote]No, I just think that the AI should be able to win properly! [/quote] Imagine this: after a long ad "blody" struggle you've finaly beaten those nasty AIs down, and your ships rule the galaxy. There's no force left that can challenge you, you can go wherever you want, do what you please, but in the next turn BAM, you lose! AI just won a diplo victory, and despite all your might there's [B]nothing[/B] you can do to prevent that. Really want to play such a game? <br
Hi! [quote]Couldn't beat ya I.B. but a tie is good enough. [/quote] :CONGRAT: BR, Iztok
Hi! [quote](My comp) wont even stay on for more than 20 minutes at a time.[/quote] Sounds like an overheating problem. Can you check if all fans are working, and heat-sinks are properly attached and dust free? BR, Iztok
Hi! Yet another alternative to the tie rule with 1-HP defending ship is you need to have in the attacking fleet at least one more ship than that 1-HP defending ship has guns. A fleet of several dozens of tiny hulls with one cheap gun, accompanied by a strong ship to erase DL's defenses (if DLs have more than those tinys can remove with their punny attacks) should be suficient to destroy just about anything the DLs can field. OFC you need to bring that DL's ship down to 1 HP first. <br/
Hi! Corollary: be prepared for insane amount of micromanagement. Trading with each civ each 4th turn will make it, as you'll spend in trade window 3/4 of your gaming time. :( BR, Iztok
Hi! [quote]Doing the all tech research thing re-gives you bonuses from techs you've already researched[/quote] I too noticed too high stats when I've cheated with the get-all-tech. At that time I assumed there were some hidden techs (not displayed in the tech tree), that contributed to racial stats, but your explantion is much better. Good work! BR, Iztok
Hi! [quote]The come from behind wins are usually the most fun.[/quote] So true. From many many many (... ;) ) games I've played, only a few of them are still remembered. And most of them are the struggling-for-survival-beating-the-impossible-odds ones. I'm pretty sure you'll remember this one for a loooong time! BR, Iztok
Hi! [quote]1. AI needs to know not to make suicidal attacks against starbases, especially at higher AI levels[/quote] AFAIK AI uses takes that into account, but the calculation of success probability isn't correct. The starbases and their modules are inherited from GC-1 with their max-base-attack ships of 20-40 (OK, forget the AntiMatter Missile), and they haven't addapted even to DreadLord's battle mechanics. So just strenghten them wouldn't help, as they'd need defenses in range sever
Hi! [quote]I started yesterday on working my way toward the very difficult and elusive 1000 games medal.[/quote] I play MoO1 for more than 12 years (I'm just finishing one game on my old portable under DosBox), but despite most games were finished in less than 4 hours, I estimate I've played "only" about 400 games. Good luck to your 1000 GC-2 games! :LOL: BR, Iztok
Hi! Those percentages are bonuses to their production of ships, making research and gaining money from trade routes. Each of these categories is increased by stated percentage. So when their planet is making 10 MPs for a ship, with 170% bonus it will get additional 17 MPs for 27 MP total output. Since those bonuses are from different categories, they aren't supposed to be summed. BR, Iztok
Hi! [quote]@Uranium[/quote] No need to send a request to moderators. I trust them they'll do their job. But I have to admit you have one point. I shouldn't put my "why do you care" post so explicitly. To my defense I'll say I'm a bit tired of those "evil owns, good suxx" posts popping-up every few weeks, but actually not achieving anything. I DO feel the time passing. [quote]@Stardock[/quote] Please put an end to those bickerings about balance. It seems the default
Hi! [quote]Still have no idea on how you guys can get a 0 year win though[/quote] Read the post #139 of Mumble on the previus round. It should give you some ideas to try. Like I said, the competition for the fastest game will be fierce. Seeing wyndstar's game I just started wondering if my game will actually get a point for the fastest game, because there are only 4 points for 4 fastest games :NOTSURE: . Maybe aiming at the highest-scoring game wouldn't be such a bad idea? The f
Hi! [quote]4) No emoticon missed. There's nearly 7 billion idiots on this planet, I don't think we'll miss one.[/quote] Good luck with such an attitude on this forum. Not many of us will miss it. Iztok