IztokBitenc

IztokBitenc

Joined Member # 634240
0 Posts 46 Replies 16,214 Reputation

Hi! [quote]every single time the opponent wins. Of course I'm not going to go through the math, but I'm sure it seems obvious who should win the battle.[/quote] If you'd go through the math you'd see it's not so obvious who should win. In DA you don't attack with 1 and 9 and 1, but with each weapon separate. In your case and assuming harpoons (attack 3): - 1 beam, - 3 attacks of 3 missile and - 1 mass. When combat round starts, Thalans are defending to eac

22 Replies 11,959 Views

Hi! [quote]Did I miss something?[/quote] Check you race's abilities (stats). There you'll see it has significantly higher bonuses in mil and soc production than in research. The bonuses obtained from researched techs give 40% to production and only 10% to research. That's why it is important to get proper staring "abilities" when you design the race. If you intend to go with all-factory, you pick a good bonus to research. If you'd like to play all-labs, you pick production bonuses.

14 Replies 17,907 Views

Hi! [quote]The only question I have is was the game actually submitted and if so was it reported as Suicidal? If the game was not submitted how was it determined that the game would have been reported as Suicidal?[/quote] At game creation, while picking AI opponents, there's visible game diifficulty level. When I've picked all 4 "straw men", it didn't change from suicidal, as it did, when Ai tried to manipulate intelligence if AI opponents by hand. However I used all their points (to the

452 Replies 696,676 Views

Hi! [quote]ARC is only a slight advantage at most[/quote] I need to chime in on that topic. Yesternight ;) I ran a suicidal testbed with proposed game settings for 7th round, edited my race to evil SuperBreeder Altarians, and made all four AIs "straw man" (korx AI, super trader, lowest settings, points for range, repair...). Ran the test for about one game year just sitting on my iconian HW. At the end of it NOT A SINGLE AI had even one ship with weapons, or a single trade freig

452 Replies 696,676 Views

Hi! [quote]AI is probably going to clean the floor with me during my initial forays into the GalCiv II universe,[/quote][quote]As a self-proclaimed hardcore TBS gamer going back to the days of "Empire" on the PC and "M.U.L.E."[/quote] Ummm, don't expect too much from AI. It is true you need to learn the game mechanics, but AI can do only so much. It's good at colonization and micro-managing their empires, but lacks somewhat in warfaring. Anyway, welcome! BR, Iztok<br/

19 Replies 16,752 Views

Hi! When I entered the MVL I've read the "rulebook", but until I've recently seen posts about it, I was simply not aware that races for metaverse and MVL games can be modified outside of the game! I'm glad this is now a public knowledge, and since neilo volunteered ;) for changing races for those that can't, it is no more a real concern to me. But I'm still against "straw man" opponents. I'd even suggest the commish to "prescribe" the opponents for the 8th round. I like Ferrel's s

452 Replies 696,676 Views

Hi! [quote]It just seems to me that the game is swayed in favour of militaristic elements.[/quote] Unfortunately that's quite close to the thruth. The game, like most other 4x games, favours constant growth. Conquering planets also means growth. At the end the race that grows the biggest usually wins, by simply crushing all oposition with sheer numbers. To counter that you need to grow (conquer) too, as in this game you most of the time can't organize a real alliance against the biggest

5 Replies 4,225 Views

Hi! [quote]I'm pretty sure that defense is done as follows. If you have say 4/16/ 4 it ends up being the appropriated defense + the square root of the other two.[/quote] That would be dread Lords combat, where defenses stack. In Dark Avatar they roll separately. For more info you may find usefull wiki article: [link="https://www.galciv.wikia.com/wiki/Ship_combat"]Ship combat[/link]. BR, Iztok

28 Replies 28,804 Views

Hi! [quote]In the past, I have asked for a repair command (like upgrade) to try to get around this exploit. Nothing has been made thus far.[/quote] Maybe because you - need to pay for the upgrade almost as much as for the new ship, - it takes some time to finish the upgrade (from 1 to 4 turns), - while in "upgrade" phase your ship sits "tranquilized" with just 1 HP, and - if you don't repair it by "upgrading", will the ship heal by itslef for free. IMO hardly a

5 Replies 7,519 Views

Hi! AFAIK you don't need two designs. In DL and DA you can upgrade to the same design, for about the lowest cost possible ("only" the production price of the ship). BR, Iztok

5 Replies 7,519 Views

Hi! [quote]Why all those nice factories and research buildings, for which I was paying maintenance costs, can't produce anything? Is it because I don't have the tech for colonizing uninhabitable colonies that the AI had to have to colonize them?[/quote] If you don't have [B]any[/B] tech for extreme planets, output from factories is penalized 100% - factories don't produce [B]anything[/B]. If you've played the all-factories (sliders X/X/0), then obviously you couldn't get any productio

7 Replies 6,580 Views

Hi! [quote]Money is my big problem, I just can't keep my research up, and my populations don't breed fast enough.[/quote] Thank you for confirming my initiall thoughts! Tech victory on fast just needs so much money to achieve. To share my piece of knowledge: I ran several testbeds with DA 1.8 and cheats on, just to determine the expected number of habitable planets. Secondary planets taken off there should be 16 +/- 4 planets, about a third of them extreme. So you can't expect

310 Replies 140,781 Views

Hi! When I click on the player's name and chose View players's profile, I'm transferred to User profile page. If I click there on the Metaverse Profile of that user, MY profile is displayed instead of his. IE-6 and FF. BR, Iztok

96 Replies 57,153 Views

Hi! [quote]> sometimes the cost of upgrading is actually higher than the cost > of razing previous building and build a new one there? The one exception to this would be if the building you're upgrading to costs less than the building you're upgrading over, as this means the upgrade cost is treated as 50; however this would (obviously) only cost more for those improvements that cost less than 50. This, I have encountered.[/quote] That should be the case. IIRC in all my upgr

30 Replies 20,072 Views

Hi! [quote]First, a distant, highly populated, world is most certainly not a production world[/quote] Nope. It's my HW, that I turn into a production planet in almost all games. [quote]in order to actually build that freighter there, you have to pay money. No factories there[/quote] Please see my previous line. [quote]Good (fast) freighter cost several thousands BC[/quote] You obviously missed "You invest 150-250 BC in a freighter". The last time I checked my mo

28 Replies 16,757 Views

Hi! [quote]Exactly what stats should I look for when I am sending a freighter to a planet.[/quote] Potential for high pop (class 11+), distance (the further the better), trade path not crossing space of race(s) you'll have as enemies. [quote]2. Is there any particular steps one can take to encourage other races to trade with you?[/quote] Make war, not love. ;) Among AIs OFC, so their trade routes will go poof, and those free-flying unassigned freghters of them will hit your

28 Replies 16,757 Views

Hi! [quote]Apparently, the game is not factoring the cost of the original building into the formula, but rather how much industry (not cost, as the half of bonus production that is free makes no difference in my significant but admittedly not rigorous testing) you've actually spent on it.[/quote] Sole Soul, thank you for this info! You confirmed what I've suspected for a long time, but never managed to test. [quote]Rush buy cost = (base cost ^ 1.1) * 6. Of course, one needs to k

30 Replies 20,072 Views

Hi! [quote]> Do you also have ideas about procedures that will make AIs able to use and > defend against that new stuff? Well I'm making a Nano Robotic ... Weapon types: ... Ship Modules: ... Star Base Modules ... [/quote] What I see is: basically you don't have a clue what I'm talking about. Let me explain. What you're proposing is just lots of stuff that will make game more complex. More complex doesn't mean the gaming experi

13 Replies 7,203 Views

Hi! In older game versions there was an option to talk to them, when you clicked on the message "race X signed a peace treaty with DLs". You can try doing this. If your mil stast are high, they should gladly accept peace. Another way could be you ignore them, but have the best ground combat stats in the universe. This way you'll not be losing planets, but you'll likely lose starbases. The third way could be you use spies to block ther factories, but they'll still produce s

9 Replies 14,038 Views

Hi! [quote]Ships should have the ability to out manouver attacks![/quote] You can outmaneuver a missile, or dodge the bullet. But did you ever manage to dodge the light beam? [quote]every attack shouldnt be 100% chance to hit![/quote] It has not. There's always the chance for rolling zero-damage shot. Check the wiki: [link="https://www.galciv.wikia.com/wiki/Ship_combat"]Ship combat[/link] for more details. BR, Iztok

16 Replies 7,279 Views

Hi! [quote]is there any way I can type in some code on a weapon somewhere that makes the ship repair or something whenever it deals damage?[/quote] Yep. Get a job at Stardock as a coder for GalCiv-2. [quote]I've got a lot of ideas booming and hoping I can make my own unique custom ships for a unique race.[/quote] Do you also have ideas about procedures that will make AIs able to use and defend against that new stuff? BR, Iztok

13 Replies 7,203 Views

Hi! [quote]These operation aborted messages are killing me!!! I probably have a fairly unique and restrictive setup of IE6 as it is possible to have.[/quote] At home I too am getting lots of them. Using IE-6 allmost "out of the box". Two more problems: - "My replies" still not working (IE-6 and FF). - In Personal (Private) Messages I can't write in the message text box (can't get cursor in it). Because the text box is empty, I also can't send the message with on

96 Replies 57,153 Views

Hi! [quote]Cast your vote now!!!![/quote] My vote for commish is Silverbeacher. I have to post my vote here, because in PM I can't write a message in the text window. Need to report that. BR, Iztok

433 Replies 155,793 Views