How about if the enemy was able to attack specific modules on starbases? I agree that starbases can be way too difficult to destroy - perhaps if as they were damaged, modules were degraded/destroyed. The enemy could also demand that only specific modules were taken off a starbase, instead of objecting to the entire thing. This would obviously require a high level of AI but if there's a game that already has that, it's Galciv! In terms of limiting starbase proliferation, I think the simp
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