I do agree with you all that the randomness of start positions makes the game fun and that exploration is key. My only point is that the game should not have such large variation in starting positions. Let's imagine that you were to rate your start positions from 0 to 100. 0 is you're destined to lose (stuck in a corner and nearest stars are 6 sectors away) and 100 is you're destined to win (in the middle with lots of yellow stars and everyone else is in a corner). Doe
eloquence
What's interesting to me is that everyone seems to be in agreement that the starting position seems to make a HUGE difference as to how the game is played out BUT that everyone is pretty much willing to live with it. Seems like the most common strategy (which I shamefully admit that I employ) is to just restart the game after looking at the map for 5 minutes and figuring out that there's no way to turn this into even a fighting shot at a game. To be honest I'd rather not have t
Hi All, One thing that I've noticed is that your start position pretty much determines the outcome of the game in all teh games that I've played. Granted I've only finished about 4-5 games so far but it really seems like if you get a good initial position that it's hard to lose and if you get a poor one that it's very hard to win. The system placement issues are close to insurmountable. Yes, yes I know the strategy of getting colony ships early by leasing and using st