Can we have events that aren't restricted to colonizing? Perhaps linkable to buildings being created, espionage levels reached, ships being built, or even as simple as number of turns expired? I'm talking good neutral evil choices here... as after the beginning of the game you don't seem to have much option to change, or grow more evil/good. I'd like to see for instance, 'Such and such a planet has left the Drengins and joined our empire'. Do you a) Accept the populat
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