Sounds like you want a borderless window mode with the option to keep it so it has no mouse jail? Would be alright for farming. Can unity even do borderless windows?
Dracohouston
Wrong subforum, AFAIK we share this pc gaming forum with other stardock game boards Anyway, basically I was sitting on the can reading PC Powerplay (I find games journalism helps me go), and saw a preview for it that mentioned a lot of the team came from Ensemble and Robot and they were making an RTS again. Later I googled up the site and saw Bruce Shelley was working on it too. Asked around to see if I could get some concrete info on it and when I couldn't I decided 20 bux was a
When's next MP night? ;)
The first fight you can observe rifle mechs in their natural environment, outranging some pistol mechs. I had some neat pistols and was leaning on their good procs and crits, but rifles seem like a hard counter to pistols. There is a pistol range ammo box but I was not using it. FuMA also demonstrates the proper use of shields, to assist in hit and runs without taking too much damage to the hull. Those 2 rifle mechs are very tanky, one of them in blink so the force is very hard to shake off.<
Didn't get around to uploading my backlog, skipped ahead to the games I had with FuMA vs FuMA, Darksun Crater, 10:19 vs FuMA, Darksun Crater, 16:15
Didn't get as many uploaded today as I would have liked, but fortunately it was because I played 2 more games, this time with fuma. Hopefully I catch up to those games soon because they were good ones. vs croben21, Creep Rock City, 5:52 <a href="https://www.youtube.com/watch?v=loABLEz015U&index=11&list=PLJLEGj3nvH_8gUuVzXHepPbet3H55mYUV"
[quote who="rockstar91" reply="9" id="3560103"] Quoting Dracohouston, reply 7 Ding! Level 10! ticks over at 5400 XP Did this for the final stretch Dear god! The income!! I can see now why they threaten an item reset. lol [/quote] Yeah don
Ding! Level 10! ticks over at 5400 XP Did this for the final stretch [video]https://www.youtube.com/watch?v=uGmPlqkkxxo[/video]
[quote who="BXP_Godgib" reply="4" id="3559911"] Quoting Dracohouston, reply 1 Question I don't feel like starting a whole other thread for: Is there a level cap? 10 right now. [/quote] Do you plan to get much higher than that, and is xp gain roughly where it should be? A few o
[quote who="knodelj" reply="4" id="3559888"] Its huge difference for me. Zooming out 10x gives me so much more to see in a battle. [/quote] My later vids you'll see my zoom out as soon as I'm done with my opening moves + glhf'd the other guy Also I hope I'm not the only one that will post vids to this I wanna watch some other ppls FPVODs
Question I don't feel like starting a whole other thread for: Is there a level cap?
I got 9 games left to upload, would have 12 but 2 of them had network issues and the other is me teching up for 15 minutes while the other guy never left his base then i walked in and auto attacked everything to death. Next batch includes a game where I lose, and a 40 minute emerald vale game
[quote who="knodelj" reply="1" id="3559865"] Why does no one zoom out when playing! How can you guys play with no view of the area around your units!! [/quote] I zoom out a bit more now but the default zoom is far enough out for ability use and the maps are tiny so its not like it matters
I hope I'm not the only nerd recording games because there's no replay feature. To start this off here is my first batch of first person VODs. Post them if you got them, folks! I will put links to them into the OP, organized by build and map Beta 3.0 (394) Emerald Vale Draco vs wondible &n
[quote who="Matrix_GD" reply="3" id="3559815"] Quoting Dracohouston, reply 2 Supporting 4 players would also open up the possibility of 4 player coop (imagine the crazy encounters you could make to challenge 12 servos at once!) Oh dear lord; the carnage. Please toss tha
There will be matchmaking, right now there isn't because there aren't many players. From the FAQ How will Servo stay balanced if people are equipping all these different parts? There are two answers to that... First, and most importantly, we are building the matchmaking to take the strength and skill of the players into account so you have evenly-matched opponents to play. Second, we believe in giving players options in all pha
I hope so, egable found an item combo that can 2 shot a base if the mech makes it to it alive :o Also I did creep rock city with him and he could hold off more creeps than the insane ai mechs with 1 mech. He told me he got a weapon earlier that does 50 dps with splash damage with an area of 4 and it can aoe down creeps and drones very fast.
I'll try record a time later, I barely play that map anymore.
Drones sitting on top of eachother isn't intended IIRC. And yes there is a stop button, but it doesn't re-engage immediately in its current implementation, though that is probably not an intentional attempt to limit dancing.
I'd love 2v2, with a formal way to queue with a teammate and have our stats recorded as a team. Supporting 4 players would also open up the possibility of 4 player coop (imagine the crazy encounters you could make to challenge 12 servos at once!), and 3 player options like a 3 player free for all. Larger 4 player maps can be useful for 1v1 as well
[quote who="wondible" reply="2" id="3559505"] Quoting BXP_Godgib, reply 1 Immunitizer drops all debuffs on you when you fire it. So, if you're on fire/corroding/whatever, it'll chuck those and prevent anything else for that time period. In our tests, it's borderline OP. But YMMV. It really depends on who you pl
The founder's parts will return, the devs just have to give them to all founder accounts on the new server, they didn't get that done in time for the launch of early access on steam. Basically, no founders have founders gear right now, but we will at some point in the near future.
Hey FuMa, I've seen you around. Go to the servo gamers steam group chat and see who is idling. http://steamcommunity.com/groups/servogamers It is mostly just me but sometimes there's AussieMark and Wondible as well. Thunder comes in sometimes too!
[quote who="BXP_Godgib" reply="15" id="3559210"] Given that it's our first one, our primary concern is that things don't catch on fire and no one dies. More practically, hopefully it's a balance of Servo 101, some tidbits about the design, and some hints at the new stuff. Logic would suggest that it will take us a few times to get this right, so send us suggestions;) [/quote] I'll be tuning in, best of luck with it not falling over and c