Sorry for the bump but what can we expect from the stream today?
Dracohouston
[quote who="asunderkeening" reply="2" id="3558277"] Will do, I definitely intend to play test some more. Is there a current way to use Servo Powers when I have the servo in a group without having to click on the servo use his power, click-drag to get the group again? Also, this time after playing through the tutorial I did not receive my founders gear. Thanks for the fast reply [/quote] By
[quote who="Varner101" reply="2" id="3558195"] I feel similar. I almost started a post on this yesterday I love RTSs, RPGs, and Stardock. I am not a young kid with a really high APM, or the type that takes on Insane enemies. I am not huge on multiplayer (hasn't mattered, I haven't found any games). I have played a lot of solo, and the loot comes slow. I had time this weekend and played Servo over 10 hours. 
[quote quoting="post"] As a Stardock fan for many years and an older player I first want to thank the design team for their interest in our feedback. I suspect the business model is aimed towards core gamers that like online PvP. I am not one of those. I like RTS and I enjoy sitting down and fiddling with games versus AI. Hence, not an uber gamer that learns all the best strategies. That said, I have enjoyed the past two days learning the Servo layout and game play.
[quote who="DrKillinger82" reply="3" id="3557805"] I'm here now. Anybody else? [/quote] Thunder and I are idling in servo gamers chat on steam if you feel like a game now. The event is scheduled for about an hour and a half from now AFAIK
For new players, the way to rank up fast on creep rock city and how to get the xp and credits for gear when players aren't around for MP. If you have difficulty pulling off fast rank 4 against the insane ai try it on hard instead, still very good credits:time [video]https://www.youtube.com/watch?v=csS2EtW_kgA&feature=youtu.be[/video] After a profile reset you should do this a few times to open some nice crates and get past profile level 1, makes a huge difference. Enjo
I'll try be there
First thoughts, wishlist etc The change to item abilities that have higher ranks is good, 6x volley pods with 2 abilities each was pretty nuts last patch Beacon changes make beacons not so OP which is probably a good thing. I havent played PVP this update yet so don't know if the turrets are more viable, without 12 volleys of missiles they might not die so much. Beacons aren't objectively better in every way now as far as I can tell. Multiple bui
On the mission where you don't have a dropship my mech wouldn't get selected with 1 or z and had to be clicked on or drag boxed to be selected. The UI complained that '[mech name] requires a dropship'
[quote who="BXP_Godgib" reply="3" id="3556998"] Quoting Dracohouston, reply 2 Does it going early access mean we can post vids finally? Yup, post away. [/quote] Cool. I'll upload any PVP games I do after this update, I'll keep the vids of the founde
lol, I know the guy IRL so I just went to his place with my credit card and bought it on his computer. If I had known steam early access was coming I would have waited :) That'll be good for if I gift it to anyone else. Does it going early access mean we can post vids finally?
Thank you everyone that came out to play tonight. Wondible makes cool servo teams.
I'm going to be in the servo gamers steam group chat if you want to organize it in there, if I don't see you in there I'll queue PVP in half an hour anyway and keep trying for a little while, be there or be square :)
Around 2 and a half hours from now?
I want to shout a mate Servo, I could easily just buy it and give him the steam code, but I'm wondering if Stardock has a neat way to do that via email or something so they can have it on their Stardock account.
[quote who="BXP_Godgib" reply="15" id="3555338"] Quoting Dracohouston, reply 14 While you're explaining stuff, how powerful is a point of elemental/regular armour? I saw some tough servos in play with devs night some good potential there. Armor reduces incoming damage by
[quote who="BXP_Godgib" reply="12" id="3554932"] Quoting Skoolbus, reply 8 Yeah, the % resists are actually far more useful than the numbers would make you believe. I put a 10% stun resist cpu on one of my servos and it means that it now doesn't spend the entirety of waves 7/8 of Co-Op stunned by the royal k
Didn't know grenades were that crazy, got so comfy with 6x hail marys that I never bothered to equip them. Good info on the resist stuff too,
[quote who="BXP_Godgib" reply="8" id="3553840"] Quoting Dracohouston, reply 5 Thanks everyone for the games [e digicons]:)[/e] Shall we post our hot takes here? Here's mine: -IMO Turrets are too weak, every time someone tries to tower me it doesn't work. b
BTW, are there any plans for a post release map editor? Would be cool to be able to make weird maps, even if we didn't get rewards for playing them.
[quote who="wondible" reply="13" id="3553796"] Building one the last - are there any plans for saved configs? I was playing around with all-ranged vs all-melee, as then switched back to mixed for the games tonight. [/quote] That'd be cool. Either saving profiles for each mech or for the whole team. Then some sort of indication items are used in a saved profile when in the sell parts screen.
[quote who="darkstar287" reply="6" id="3553808"] Really fun, thanks for the games. at one point my main servo did not rebuild. the timer just stuck at 0 for what seemed like eternity, eventually blink did come back. was this a bug or some kind of attack? My micro and booming wasnt really enough to compete, It would be cool to have some sort of shiled power that protects buildings and also a better way to attack economy. Soo much damage has to be inflic
Thanks everyone for the games :) Shall we post our hot takes here? Here's mine: -IMO Turrets are too weak, every time someone tries to tower me it doesn't work. beacons and servo upgrades are more cost effective area denial IMO, and can help you go offensive. Might be cooler with upgrades but being rooted in place, costing the most to build and requiring progression down its own set of upgrades make it pretty pricey to invest into. <p
[quote who="BXP_Godgib" reply="11" id="3551952"] Quoting Dracohouston, reply 10 Found a cool bug, the build limits for factories isn't enforced until the factories build, so I was able to build 10 factories in rank 2 against the ai, 30 more drones than I should have had. To reproduce it just save bloom and spam build l
[quote who="BXP_Godgib" reply="9" id="3551947"] Quoting Dracohouston, reply 5 When that dialogue comes up maybe the servos could have a hotkey each, Q W E R T Y etc, if you greyed out already used servos instead of removing them you could reliably go b-t-e to rank up and take Hauk, b-t-q for Reese, b-t-w for Blink and so o