Still haven't played much, but two simple things I would like to see (unless I am overlooking them): - More variety to planets (i.e. planets not always starting with x/x/x production/social/research, but instead with x/y/z. And kinda keeping those ratios with planetary improvements (A world with great minerals but poor habitability will never turn into a ferming world and vice versa). - Let us rename individual planets, not just the Systems. Lata Krait
krait23
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I only got a few minutes to play so far, but one thing I noticed: All planets always have the same amount of production and research (everything is either low or high). The one and only attribute they got is the class. So there are no mineral rich unfriendly worlds that make great production centers but are otherwise problematic? No lush garden centers that can support huge populations but have weak industry? I find that kind of lacking... Just like I loved the many different planet qualities in
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