TomaSkTemplar

TomaSkTemplar

Joined Last seen Member # 6357935
0 Posts 21 Replies 435 Reputation

What I would like is to know what feedback is already taken into account, so that for example I do not report the same thing reported or actually being fixed. For example Id like to test the ragnar or ankylon or its replacement if there is one. Are firing arcs of certain ships looked into ? I do not look at the discord thing, if there is anything like it etc. Something like what you know is an issue that you do not appear not to know. Because the communication is then only one-way. Th

3 Replies 17,940 Views

I am really not that impressed, why ? The more comfort, the more lazy people become, the more dependent on outside help, the more inept and helpless in general. How come they did not make stuff up on their own ? Where is their own creativity, apart from writing code. Where are their own brains at ? From my unflattering perspective, it looks like a sort of a beginning/progress to a downward spiral. Did you do maths in school with you doing the calculation on paper or at least in your head ? Th

5 Replies 61,025 Views

So, the playable object is after some progress, I tried only 1.0.16, then 1.0.19 and later, 1.0.21.2 I did read at least some older, previous posts like that of 'Sovereign Echo', which ,apart from self-elevating rhetoric contained some actually very important things that I think you hopefully probably did take seriously. Like Akkan being unable to fire at the 'submerged' level. (if it is yaw or some other axis I constantly mix these terms, so I refer to subs, as to submerged level, I

3 Replies 17,940 Views

Old and new akkan look like most weakspots were removed, as if the whole hull was uparmored, covered in plate. Domes and the like remain exposed, so I wonder how that is segmented to prevent any hull breach from all the air going into the space. Still, there are less angles for say shells to get stuck, compared to the old 'armor'. Old Akkan really looked like it should survive a bit more than a big trade ship. In the SoaSE:R intro, Akkan was docking in the trade station, not being the center

6 Replies 27,203 Views

1. You play at least at 2x-4x speed. It is your decision, not envisioned to be default. You put yourself at a disadvantage. Just cause you never PvP it does not mean that you are now not to be bothered by stuff that works in PvP as well. Is this Coop elitism, a cousin to PvP elitism ? :D I never played PvP in SoaSE:R either. And instead of trying to put things to speed X2, I would like to put income and research and production times x2 when the option is enabled. I never played the DS

5 Replies 21,228 Views

[quote who="brodar2012" reply="2" id="3872281"] Shift-click, and control-shift click work for adding ships, but not removing ships in the appropriate quantity. [/quote] It works if you select the build menu, not when clicking shift ctrl, on what is being built, the picture that pops up.

7 Replies 35,610 Views

[quote who="Yarlen" reply="18" id="3872289"] Quoting mouritsen94, reply 11 Are you guys planning on removing construction ships altogether? I liked them being destructable in Rebellion. Those will be coming back in a future update. [e digicons]:)[/e] [/quote] Will they be b

22 Replies 51,852 Views

The Good - 7. Little descriptions like the symbols the TEC finds offensive. Mhm. Are there gonna be be TEC symbols Advent sectarians find offensive ? The 'deviant' views the normal as the backward, otherworldly. The normal views the deviant as it implies. Peaceful coexistence if the differences are real, (not superficial) is impossible, if one wants to get rid or subdue another. (hatred of the other, or fear, so-called, xenophobia, is thus mutual, both or each three of themselves see

7 Replies 35,610 Views

[quote who="WHIPperSNAPerNotUsing" reply="13" id="3872007"] Quoting mouritsen94, reply 11 Are you guys planning on removing construction ships altogether? I liked them being destructable in Rebellion. The need for construction frigates and the value of destroying them when attacking was an important

22 Replies 51,852 Views

[quote who="ProctorDerVerdichter" reply="14" id="3872023"] Where can I download the patch? My Epic-Version is not updating itself. [/quote] Check Library, and uncheck Installed or everything else, and there will be the test version, currently 1.0.20 compared to the official current install which was 1.0.16. A separate installation.

22 Replies 51,852 Views

After playing a bit more with the new version I like the differentiation from space and planet mining. One gives more, but is more vulnerable, and requires research, thematically, I think this is awesome. Slowing the rush to upgrade into asteroid mining by research (and cost) imposed by 2 age ups/tier-ups, making army the more or less the only thing making sense. And expanding. With cheaper expansion, akkan supporting cobalts. At least this is how I did lately. I ended

3 Replies 6,738 Views

That is nice, but a lot of the feedback is lets say, not as relevant. In the 2.0 or 1.0.20 version so far, that changed a lot. Sure if changes would be bad, I guess there would be some reversion and so on :) Have a nice weekend too, though here its already AM :)

8 Replies 9,734 Views

Video is good, I knew that the Gauss and railgun were two things, so I kept the things as they were in SoaSE:R. The new effects show that there is no gases causing the propulsion, but something like a lot of heat, so that is good. I didnt try the Kol if it still fires 2 shots at once. It looks a bit funny when you have 2 shots at once always hitting the same thing - or why is there not a bigger, a more powerful one. Like 5-7 years ago I saw a plasma gun too, except it did not fire pla

22 Replies 111,308 Views

1.0.19 had the old starbase, the .20 seems came with the new. That shiny thing looks like giant circuit board :) I saw it in many other games but it looks like an unnecessarily exposed thing that would put it out of action. The new turrets visible, having PD of its own is also great. Sure it can be overwhelmed, but that is the point of it being a strongpoint being not a very easy bump in the road. .20 fixed the starbase beam and missile upgrades being available despite not having it researche

3 Replies 6,738 Views

Well, the numbers you give if there is just 1 capital ship would work. Have 5 or more of these and it gets over the top. So, I do agree that there could be a boost lf sort for reaching max level. Even to skills, but I would be more like in 15-20% not 50. Lv 6/8 skills are not weak by any means. It risks that the power balloons too much. If there would be no ion cannon and other disabilities, to stop the barrage, it was op only against the backdrop of its not good survivability

8 Replies 9,734 Views

The main weapon that is tied to skill is not the 'Gauss Railgun' on the ships bottom. That one is the front beam now. Its main feature in R version was that it bypassed shield and mitigation that was normally applied to the hull. In another post, I wrote that I would be fine with if Gauss on the Kol was just single-barreled to keep with the big gun, it fires one shot at a single target, visually it is 2. To resemble the old 'gauss rail gun', and make it quite sizable I

22 Replies 111,308 Views

I will try to focus on the negatives. When all works as intended, I do not see a problem. After some time, you get used to new good mechanics, but the negatives start popping up. I will start with the UI. You are reworking it, the alpha preview thing is like in half-working, missing features, so I will just say that I miss some things. I asked on Steam years ago, why do logistics work in x4 format. No Civilian building takes 1,2,3,5 slots. All take 4. Sure it takes serious bra

8 Replies 9,734 Views

Looks good, barely equipped side, with everything of notice to the front. I wonder if the 6/8 skill still fires at everything in the radius like in the old iteration. Especially if length of combat is compressed - all targets engaged and missile waves. Because I was sometimes wondering where did it store all its ammunition if all available targets get a missile. :) Imagine 400 cobalts each getting a few missile waves. What would PD be doing :) So, my guess would be that the barrage is reworke

11 Replies 61,810 Views