In a signature on Civfanatics - never heard of it before. :)
Frank Baumer
Well, I do not agree - it's embarrassing (to me), when you play 10 hours and then: Game Over, try it again. Just decrease the score by a reasonable amount wouldn't make it that easy to make huge scores in Metaverse, while giving you a chance to finish the game. Furthermore, If the "winning" AI get's removed from the game, late game colonization takes place, which makes it even more interesting and possibly harder to finish it at all. but that's of course just my opinio
Maybe it's possible to add a code to every 'game' so that if you send multiple saves of the same game, only the first one sent will be counted?
I agree with Geoelectric, a swarm should at least be 'somewhat' useful. An instant idea: Every ship in a stack destroys 1 HP of the attacker. That said you could have 60 Star Fighters to kill one Overlord, which would be fair considering the costs (60 Star Fighters cost 1800bc, 1 Overlord 1500bc). Of course this needs to be fleshed out. Only some thoughts.
Well, I don't think anyone will have fleets of Terror Stars anyway (5000 bc. sounds quite a sum to me), so I'm not sure if a limit on TS would be nescessary.
I think Morandil is right: there is a reason why the Drengins attacked the other races, isn't it? So if they desperately wanted a specific system, why should they make peace only because you ask them? But if the attacked ones surrender the system to them, the cause of war has vanished and peace can be made. Well, I don't KNOW this... :) but it seems logical to me (whatever that means *g* ).
Good idea! Maybe by voting about it at the UP it could be possible to increase that number (like with traderoutes). However, it should be possible to put as much terror stars in a sector as you want. (or can afford, that is :) ).
@Astromarine This are indeed very interesting ideas. I think they would make Espionage even more nescessary. Furthermore it would provide new strategies to counter far superior ship technology, say if someone has Overlords and no one else has, you had a chance to destroy it's ability to build new ones. And of course to prevent this, it has to put money into espionage, which would hinder it's technological lead. Only problem, this maybe would take to much time to implement... :notsu
Well, I don't know much about Java, but isn't it possible, to download the whole page, so that you could look on it offline? When I browse the site and then go offline I can look on all pages I've visited. Isn't it possible to "download" an "visit-all-sites" which then could be looked at offline? If not then not. just wanted to ask. :)
For Terror Stars you have to build 4 Military Modules, Beginning with Terror Star Shell (with Terror Star Tech).
[quote]Technology SummaryResearch Cost = 100This technology will allow us to distinguish yellow stars from other colored stars on the mini map. Description Thanks to improved instrumentation, we can now better tell which nearby stars are likely to have inhabitable planets. Promising stars now show up with a lighter gray on the mini map.[/quote] http://webpages.charter.net/trevorpowdrell/140.htm The bonus is +5% economy bonus on the second highest level and
Great Work! is it possible to download the content?
Hi Folks I'd prefer (B) or the Cash Back Project. (B) is "something like" (F) and (G), but I suppose it's easier to adapt the AI to it (maybe I'm wrong with that :)). If you want to micromanage a particular planet so that it builds it's battleship faster, just don't build a social project. I think that one is a fine one. :) Cash Back Project on the other hand, has many opportunities for further implementions, e.g. you could enhance the social cash back project "furnit