[quote who="BXP_Godgib" reply="11" id="3551952"] Hmm, we theoretically fixed that. But, clearly not. [/quote] I hit bug reporter for that day one. Is the ingame reporter working?
wondible
Well, there could be one upgrade icon per servo, but that would break the hotkeys, and we might eventually get more than 3 servos. Perhaps move the rank-up off the dropship entirely and put in the player panel, so the next empty servo slot becomes the button. Having a different interface would make it clearer that something different was going to happen (servo dialog) Ranking up is weird because it's both an upgrade (the game has lots of upgrades with no fuss) and a
When I upgrade, I always find the "select servo" dialog an interruption. Perhaps servos could be selected at first drop instead of before upgrading. This would put the selection at the time you are thinking about dropping a servo. If it was extended to the first servo, you could completely eliminate the "first servo" flag and all the fiddlyness that comes when a part is removed and the flag gets moved to a legal servo. p.s. maybe I've missed it,
[quote who="Dracohouston" reply="5" id="3548997"] Thank you for the quick explanation. I'm looking for gameplay vids before I jump in, I can't find any. Is that covered by an NDA or something? [/quote] Yep, no images of any kind - all you get is the trailer and what is posted on the site. Or you can buy in and get the whole game, bugs and all *shrug*
[quote who="BXP_Godgib" reply="2" id="3548524"] The "Very Fast", etc. things aren't enough? What are you looking for? [/quote] Numbers. Doesn't have be in your face everywhere, but available. When something has a chance of an effect, I want to know how many chances I'm getting. Example: I have swords with 10% chance to crit for 3x damage, but other weapons with a higher base DPS. I want to compare the expected value of the crit, but I need
Showing DPS is great for making comparisons between weapons. However, with armor now a regular thing, it would be useful to compare the actual unit of damage against expected armor values. Knowing actual attack rates would also be useful for working out the expected value of special abilities. Somewhat related: Does a 3x crit do an additional 3x, or 3x instead of 1x? I've seen 0.5x and even 0.0x crit via modifiers, so I'm wondering if the dam
On fists: I kind of liked the direction they had before with the +5 heads: start small and scale fast, like it's a skill based weapon. A martial arts view on it could go lots of places.
I initially tried the offline mode to see how it worked. Completely separate profiles - so basically no offline play unless you want to start over (or vice versa) I felt my second, online starting equipment was worse, both in variety (first had several types of swords, three shields, several rifles, the holy grenade launcher) and in stats. The major thing saving the second batch is one 50dps drill arm. Just the nature of random numbers I guess. Not that I'
After bug submission I was directed to the support submission website. Are the ingame reports going through? Initial impression: Factories are really micro, unless I missed something. A little base armor is nice - with the starting gear I've had servos that could pretty much ignore turrets, drones, and at least one servo. How does armor work? Does cold damage switch to cold armor and ignore regular armor completely?
Splash: Why do I have to press play? In-Game: I want the bloom amount closer to the bloom costs, so they are easier to compare. Taking this further, a visual aspect would be nice. Since there is a bloom cap, a bar would be possible. Perhaps show the cost as a mark, and the current amount as fill - I'd have to see it live to say if that works. (pity mods are off the table for now) Server Hanger: I'
I didn't keep a tally, but I got several games and a few problems. First game I got something like "Finding Teammate..." for a very long time, and exited out. Several times I got Something like "Connecting to Server" for a very long time, and had to alt+f4 One game ended with a sever disconnect, I think my partner crashed. Another ended when I crashed. There was one 003 where we lost (I was okay but didn't keep a good eye on the other half of th
[quote who="darkstar287" reply="1" id="3545725"] Another issue I have been having, I cant seem to get my windows task bar to stay under neath the game. I have to use the cursor keys to move my map down. [/quote] alt+enter to fullscreen the game, it defaults to a large window.
[quote who="SneakyMax" reply="1" id="3545143"]Also I finally got a CPU - +0.05 Fire Resist. Not a bug but it sounds really worthless like that, +5% would be a lot better [e digicons]:P[/e] [/quote] I'm pretty sure 0.05 == 5%. 0.05 is 5% of 1. Probably a little implantation detail leaking through, but the game really should use one representation consistently. And yeah, the grenade launcher seemed OP, but I didn't think to tu
There is a rough manual in the founder's vault, but the hotkeys don't mention anything about zooming.
[quote who="BXP_Godgib" reply="9" id="3543783"] If you're dropping credits on 5 crates, that's probably not too far off of just buying a part you want from Korso. [/quote] In the build we're playing my premium parts range in price from 64000 to 175000, crates cost 2000 (superior 75000), that is not a 5-1 ratio.
[quote who="raptor980" reply="4" id="3543664"] Reinstalling did not work. Any idea where the user data is kept so I can wipe that? [/quote] The support topic lists some PlayerData files. I'd recommend moving them before just deleting them (recycle bin ought to work) just in case it make things worse. https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/526/174/servo-general-troubleshooting
If nothing else I want more visual feedback about the way arms are linked - it took me a few tries to figure out what was going on the first time. Unfortunately simply putting the slots next to each other would destroy the current layout.
[quote who="BXP_Thunder" reply="1" id="3543479"] I want my Comfy Pilot Chair Number B! [/quote] Is that a head or a CPU? ;^)
I just got Critically Angry Vengeance Pants. Anybody else found something fun?
I've got a head that improves rifles, and a head that improves lasers, so I'm pretty sure they are different. BXP_Godlib's comment makes me think that there is no head that buffs pistons. They are strong early game but don't get as much of a buff later on. Minor point: Do buffs apply to rank 1; put another way does a default +5 fist head give +25 or +20 at rank 5?
I know there is already some work on this, but here are my first impressions When I build a factory, I want to immediately set the drone type and move on. Construction sites don't have the factory interface though. Work around is to find a factory producing default type and change that. Might be nice if I could do B, W, (drone type hotkey), but maybe that would interfere with other build sequences. Although, with the shared unit cap, a new factory mostly
At the moment, I'm wondering whether piston arms count as fists, or if there is a piston head waiting out there somewhere. It would be nice if there were something in the server builder which showed these relationships. Say, on hover highlight parts that grant or receive bonuses.
I have apparently identical parts with different quality ratings. Does quality meaning anything? Will it affect strength of ai opponents, or future matchmaking? I'm wondering if there is any penalty to using the founder gear, which has high quality values, but the head and legs are essentially default gear.
Happened to see Day9TV streaming OTC "all day" They are on lunch break, but the stream was around 3200 viewers when I first saw it.
Are there any plans to support UI modding?