wondible

wondible

Joined Member # 6362371
1 Posts 5 Replies 272 Reputation

Combine #1, #2, and maybe #3. Befitting the game's scale where you move battle groups rather than individual units, you should build battle groups rather than individual units. The main factory build items would be groups, with additional controls to edit/add/delete battle group templates.

10 Replies 23,959 Views

[quote who="Frogboy" reply="13" id="3578654"] What we may end up doing instead is turn our flying transport unit into a unit that can call in reinforcements that teleport in. But this has to be done very carefully. On paper, it's all fun. But when you're trying to wage a planetary wide battle where we want strategy to be the defining skill and not APM we have to be careful about how we handle this.[/quote] I've got an audiobook on WWII going, and the

20 Replies 75,192 Views

Assets > MapScripts defines the VP totals as well as AI script (Cerius does not set VP, it seems to default tot the map default) Assets > Maps defines a default VP goal that will be used if the script does not define one It looks like scripts are set up for scenarios on a map, but it's not fully baked yet. I had to duplicate both the script and map (Assets > Maps) to make a separate long-long game version appear in the map menu.

12 Replies 4,776 Views