Madfizzicks

Madfizzicks

Joined Member # 636498
0 Posts 0 Replies 68 Reputation

My 2 cents: Frogboy is right. Damn near any game where you can group up lots of ships and destroy smaller groups without much loss turns into a "battle of the megafleets and then it's over." Or worse yet, "one megafleet chases the other megafleet around the damn map forever trying to destroy it so that it will be over, but afraid to split up and achieve parallel objectives because then it'll be smaller than the opposing megafleet and will get killed". That just isn't fun. Probably th

70 Replies 2,240 Views

I won on a large map with 2 normal/ 3 intelligent as the technologists. I used my picks on an additional +50% tech and +1 ship speed. It was a killer combo; in no time I was leaps and bounds ahead of everyone else in tech. And with good enough tech, you're leaps and bounds above everyone else in all the other categories. The beginning was a little tricky since the smarter AIs wouldn't pay out much for my tech, but after that things took off. I don't know about using the technologists wit

7 Replies 314 Views

Does this fix also take care of the tribute bug on the AI side? They were also capable of laying down massive tributes (several hundred bcs for dozens of turns with an empire of 1 planet and no ships/tech) and gaining money for it. Anyway, this level of support is great. I can't believe new builds are getting released with bugfixes right after the bugs are pointed out! Every other game company on the planet could take a lesson...

21 Replies 468 Views

I think I read somewhere in this thread that if you pay tribute, you actually gain money instead of losing it. Something like this affects the AI as well. I started up a small map and my survey ship uncovered a starfighter. I sent the starfighter off to scout and ran into a cluster of Drengin colony ships, killed them, and got a peace offer. This was about turn 10, and the Drengin were stuck on one planet with basically nothing (and normal level on all AIs, by the way). I got him to

684 Replies 25,138 Views

As far as I can tell, the starbase bonuses affect only the sector they're in, regardless of *where* in the sector they are. So in your case, building a starbase in the sector with two systems will give bonuses only to those two systems, even if the starbase is physically very near the third system. There is no 'sphere' of influence. It's strange, but it does open up interesting strategies, like building a massive military starbase right in the corner of an enemy's sector, far from his planets

2 Replies 403 Views

Going back to the United Planets subject, maybe we could add the ability to influence another race's vote once an issue comes up. Something like in Alpha Centauri. An issue comes up, and I click on a guy to bring up the diplomacy screen. I can demand a 'yes' or 'no' vote, and offer lots of stuff or a threat. It'd have to be costly as hell for it to make sense, like if I'm ahead in tech and I'm trying to get my good buddies the Altairans to vote against tech redistribution, I should probably

689 Replies 24,967 Views

First off, this game rocks. Big time. I just won a cultural victory. That was very, very satisfying. Anyway, my comments: 1) I like the customizable difficulty, being able to specify the intelligences of the major races. I just finished my first game, with all of them on sub-normal. I'd like to kick it up a notch, and put some on normal, some on sub-normal, but I *don't* want to necessarily know which ones are the smart ones (that'd affect my strategy). I can see the rationale f

689 Replies 24,967 Views