Probably the same bug as the governer production list, but... If I have 5 techs available for trade, and scroll down (so I see techs 2-5), then add one to the table, I only see three techs (3-5), but no scroll option to see tech #1. IOW, if there is no way for me to trade techs 1 & 5 as part of the same trade. 1.01A
Stagnate
If a tiny trade vessel (for established route) is on my star system, I cannot put my ships into orbit (it asks whether I want to attack or not). Some more info about the endless turns problem; I get it about every other game (ie I have to start two games for it to not happen). The turns DO end, it just takes awhile. It happened on my first game, and I wasn't 100% sure if it was just being slow or if I was doing something wrong. ~5 minutes and then the turn would pass.
I read through all the suggestions so far, and have a few to add. First the ones already covered: * Add a checkbox to prevent deficit spending - I get a lot of income from trade, and when it drops off I can run -$$$ for many turns before I notice it. * Leave trade details on the board if the offer is refused. * Show % completed for projects that have been left idle. When I view a planet and want to check other build options I want to be able to go back to wha