Just wanted to bump and see if there was any progress on this at all?
Brashin
I for one am a single player junkie. The only multiplayer games I have played include Planetside and SWG. I like a persistant gameworld and could never see myself playing a game like GC2 as I like to take my time and play the game. Nor do I have the time to spend playing online, just give me a great SP game which you have and throw the MP out.
Hey Eviljedi, is there a way you could post some pics of other ships while we wait. That ISD is awesome looking, just wondering if you had some others that you could post, Thanks
Need to get this bumped up to combine the people wanting to do a Star Wars total conversion so we do not have more than 1 team working on it
Well for the weapon types we have laser cannons, turbolaser batteries, ion cannons, concussion missles, proton torpedoes. And if we use the weapons from the Tie-Fighter series we would get space bombs and space rockets (I think) and advanced concussion missles, advanced proton torpedoes. I am going from memory here but there is another post in this modding forum from eviljedi called Star Wars Warlords. He has amazing ships already created but is wai
EvilleJedi, AggieJohn did say it best and I wholeheartedly agree. No one here should complain at all that ships haven't been released yet and such as this is your mod. They can either work on their own mod or take a stab at converting the ships themselves,. Neither of which I plan on doing. The other option is to sit tight and be patient and heap the praise on whenever you do throw the ships our way. Until then take all the time you ne
Right everyone gets to move twice and the what I do is play for an hour or 2 every night after the kids go to bed then I turn the computer off (when you have kids in the house they tend to want to hit the power button on things and I dont want them to destroy my pc) then boot it up the next night and after a couple of turns it works itself out it seems but it is very odd. Hopefully this gets fixed in the next patch.
I have the exact same problem this is with the latest patch not 1.1 but for research, or buying a ship it is like you have to hit the turn button twice to advance 1 week, hopefully 1.1 fixes that
Maybe this should be moved to the bug reporting forum as it doesn't seem to be working right, Im not sure
Anyway to look it up using IE or am I SOL???
I run into the same thing, I think there is a problem. When I start a new game and let's say I immediatly purchase a ship then I buy a factory when I click the turn button only the factory will be built and not the starship. The odd thing is the startship should only take one turn and not only that but the research tech was also set to be finished in 1 week never completed. The date also did not change however I can move my ships again. Then I hit
Is there a way to just download all the ships as a pack into Gal Civ as I have absolutly no modding experience whatsoever, but have been folowing your HW2 mod since HW2 first came out and am amazed. If it is not too much to ask can we get some instructions on how to put the ships in the game, to use while we wait for the final mod, Thanks
Ah got it now, just read what you were saying wrong. Anyway it would be a great idea
HawaiiFive-O: I know Chemical Ali was a General but he is not the same guy as the Iraqi Information Minister. Here are the 2 guys and Saheef (Iraqi Information Minister" is the one who is known as Baghdad Bob. General Majid - a cousin of Saddam Hussein - is known as "Chemical Ali" Mohammed Saeed al-Sahaf has become the face and voice of Iraqi defiance. Iraq's information minister seems completely undaunted by U.S. and British advances,
His name was Baghdad Bob, Chemical or even Comical Ali is referencing someone else. Besides they even have a Iraqi Info Minister talking doll for $39.95 I cant remember the website though
Thank God someone picked the ball up, I was begining to lose faith here. Lemme know if you need some ideas and such and maybe some more modders will lend a hand to form a team to help knock this out
"Whatever the game gives me. Sheesh, get a life people." Hey I bet you'd have the same reaction I'm having to your comment if someone heard that you play video games "Get a life" Look I do what makes my game fun for me and you do what makes it fun for you but don't go putting people down because of it, were all here to have fun with the game not nitpick
Star Wars planet names Hoth, Coruscant(High Lvl Planet), Commenor, Folor, Kuat (Military Ship Producing Planet), Correlia, Sluis Van (Military Ship Producing planet, Ryloth, Yavin (Got to have 4 planets with 4th planet being hospitable Yavin IV) Just use ones either from Rebellion or the expanded universe. Also changed my ship names to reflect Imperial ships and such as well as change the Alien races to Star Wars...Hope I am not going a little overboard here....just wish I cou
I was thinking more of just replacing the ships and that is all, a TC is way too much work I would think but just changing the ships I am hoping wouldn't be too bad for anyone with the know how to implement
I was just banging around some ideas for the ship classes and this is what I came up with below (it incorporates both New Rep and Empire forces, this is all a rough though) Scout Long Range Recon Y-Wing Star Fighter X-Wing (or any other fighter) Corvette Correlian Corvette Defender Bulk Cruiser BattleCruiser Carrack Cruiser Frigate Nebulon B Frigate BattleAxe Victory Class Star Destroyer Mk I BattleHammer Victo
Rob the thing is that 2-4 ships in a fleet max does not equal a Uber Fleet thus negating one of the worries gamers and designers have. 2nd I think we have to think of solutions that will require little to no code changing and I think with the model I proposed (which incorporated ideas from other posters as well) would work and not be too complicated to code or for the AI to utilize. Need some more discussion on this though
I do like the idea of carriers but I don't know about using the existing fighters perhaps an research option to provide micro fighters to carriers like star bases would be cool but that is a diff discussion all together. As for the fleets perhaps small fleet stacks 2-4 ships and combat would be resolved as usual where a stack of 4 corvettes fights a stack of a frigate and 1 fighter. Perhaps just a simple total HP for each side and whichever side hits 0 of course losses and the winning
I wish the economic sliders were like the ones in HOI where you could right click on it and it would lock it into place it would make adjusting percentages easier. Also the propoganda sliders I wish would stay at that percentage I put it at indefinitly untill I readjust them. The way it is now I adjust say planet earth to 100% propoganda and it seems that next month it resets itself to 0% and I have to manually go to each slider again and raise it back up, wich that was tweaked
I agree nothing special I like combat the way it is now but if we couold just have the ships stack like I said even in a limited capacity it would make game better in my opinion
Thats exactly what I would like. A limit to the amount of ships n a fleet. Ok so people would rather go 1-1 what about having fleets made up of a max just 2 ships in a fleet. that would at least make Corvettes stand up to a Battlecruiser or at least a frigate instead of just suiciding into the larger ship. So what is bad with having a fleet of just 2 ships with NO special bonus, can someone telll me why that would be such a drag on the game?