Peter Templeton

Peter Templeton

Joined Member # 637936
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Sorry if I din't read the entire thread. I too have experienced this. I saved the beginning of a map and replayed it several times so I know where everyone starts at. An AI opponent way, WAY, out of range on a gigantic map always trys to colonize a planet right next to me. This is always WAY early in the game. In diplomacy the AI doesn't have any of the range extending tech's (they didn't even have medical or propulsion theory). This appears to rarely happen, as th

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I notice when you talk to the minor races it shows no ships when dealing with them. Yet they have massive armadas guarding planets and roaming around. With the major races it shows the ships available for trade. ~SDC~

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A few more things: *When you find an enemy starbase leave it as a little dot on the map (until destroyed or whatever). *I'd really like a military queue similar to the social project one. If I haven't missed it... Is there a way to just get them to keep building the same military project without asking me again and again? *Birth control! Towards the latter stages of the gigantic maps to keep morale up, I just start putting folks on colony ships and disbanding them.

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I'm using the latest updated version for 4-1. *This wasn't happening yesterday... I'm not sure if it has to do with the change from the 1.01a (3-31) to 1.01a (4-1). BUt only just tonight have I experienced this. Whenever I get a trade good (which there is only supposed to be one in the galaxy)... Later on I get a message that says "so and so finished x trade good and has a complete monopoly" on the very trade good I finished many turns ago. Also maybe this is a coicindence,

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Oh yeah... *All the races should be in the UP council even if you haven't found them on the map yet. Its rather lame when you've only found the 2 evil races and they keep raping you in the council until you uncover the rest of opponents. *A damn search function for the forum ~SDC~

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This thread is way to big to read. Sorry if these are already in the works or have been mentioned before. *I'd like somesort of graphical diagram of the research tree available in game. Perhaps an interface like in Civ 3 where you can select a option farther up the tree and it will automatically research everything needed to get to that option. So say I want to get to anti-matter ASAP and I don't care about anything else... It will research all the requirements one after another for

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