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Skip to the bottom for the actual question . Ashes of the Singularity has me really excited. The way it has been described hit all the right notes. Company of Heroes similarities are great. One thing in Supcom that always bugged me way that the only defensive capabilities a unit had was HP. That really reduced the depth in unit choice and design. I love what I’ve read about armour in the Post-Humans vs. Substrate: Units dev journal. My question to the devs and desig
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