I get skull and crossbones that will not disappear even when i control the influence in a sector by a huge amount.
JimBones
It would also be interesting if the advantage (at least where applicable could be a small range to add some uncertainty. (research +18-22% instead of 20% for an example). Some of the events have a + or - in them (they may be mods, I installed a few)--makes you think a bit more.
Is it really true that progress is not lost on a social project even when project is changed--I believe (and respect)def zep, just want to be sure as this will calm me down a bit and will change my strategy.
This happened to me again several times last nite. Will check out my prefs (never enabled changes to be made in queue) will report back.
The ships go around objects unexpectedly in the dynamic GC environmment so any ETA would be an estimate. Would be a helpful but minor goal to implement.
I submitted my first game, a 77! I have 4 wins but have gone through hell getting a fifth because I cannot resist upgrading each time and my strategy is falling behind somehow(i.e. losing, losing, losing). My last game (using First 1.03 upgrade) was a lowly 1600+.
Interesting, I sort of thought that it is my style vs the ai (i tend to turtle) that is getting me in trouble. I have allied (me in 2nd and ~equal to Drengin #1) with the 3rd almost = power and still been hosed in essentially a 2-to-1. I keep playing though...
I realize that they are the developers favorite but this is really not fun. Every game (nearly) they are dominant in every category very quickly. As soon as they meet me they attack. I am as strong or better but if i drop a tiny bit, here they come. and this is with all the other civs virtually a flat line in mil strength. I was using hammers to hold 'em of but guess what, NERFED. So far, all my tools have been nerfed (PQ15, starbases/culture, hammers) but overall I still admire the level of sup
But you can always lose if a few bad random events hit you.
It worked for a while, just not 'forever' as the law stated. It seems that eventually the law is abandoned, perhaps by later laws. For a while, i could go right by enemy ships, then WHAM.
The trade treaty in my game said freighters were protected forever, but they are still killed. Is the tratey overridden by the next treaty (i.e only one can be active) or is it a bug?
What does the population growth penalty mean? per billion births? per billion off transport? Help me, I'm old. (:(
First off, let me add my voice to those saying do not assume victory until you are actually there. I have done well at times until the very end, then wham! Brad has stated IFAIK that depending on difficulty, the ai may plan up to 25 moves ahead, with a plan suddenly comming to fruition and changing things. I agree that this appears to happen regularly. My question is the sudden downturns. I am on subnormal large and doing very well. Suddenly, I notice that I am negative bc from a thousa
From Brad: Base Morale 89% Planet Class / Morale Bonuses / Adjusted Morale 15 0 89% 16 7 96% 17 14 103% 18 21 110% 19 29 118% 20 36 125% 21 44 133% 22 51 140% 23 59 148% 24 67 156% 25 75 164% 26 84 173% So here you can see how morale is affected by planet class. The planet class is very key to determining how useful the planet is.
I have the identical question.
The closer I spend to 100% the better I do. Many posts in other forums are devoted to how to get and stay at 100%. And, yes, you can still have a cash flow going into an "emergency fund" and still be at 1oo%.
go to comp.sys.pc.ibm.games.strategic They have a large number of excellent posts on various sized galaxies. Yes, the tactics and strategy are different.
So I guess I'm hosed :) I have now lost 3 straight at normal. Live and learn but I always turn off random events or put them to rare if I can ;)
As it was explained to me elsewhere, PQ15 is the base assuming you immediately or rapidly do hab + soil for 17. It is a long-term thing such that less than ~PQ18 is a prob in the later game when pops are large.
Spoiler Space . . . . . . . . . . . . . What is the draginol. I was down to whomping the Drengin (my dreads to his battle-cruisers) to end the game and they got it. Now I am in negative cash even though my economics show large positive cash flow. My morale has plummeted to 20 from 60 Where it was for most of the game (taxes at 20%). All in a few turns. Is this related or what?
Just to be clear, some posts have posited the idea that colonizing PQ13 assuming that hab = soil will bring it to PQ15 is a strategic mistake. I was wondering why.
I do both at once cause under 15, no production (or pop growth?). But some have posted that this is always a bad idea without stating why. Perhaps cause the planet never will have income greater than expenses or something?
I've had many events hit Sol, never these so maybe bad luck for you.
If you can buy soil + hab quick, what is the downside?
Every time I run SD Central, even when updated, it repeatedly says I need to reload it for changes to take effect, even if i reload. What gives? Thanks ~SDC~